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<title>terralloc.git/Graphics/Glyph/ExtendedGL.hs, branch master</title>
<subtitle>Final Projects for Advanced Graphics (2014). OpenGL terrain renderer written in Haskell.</subtitle>
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<entry>
<title>run ormolu formatter</title>
<updated>2022-12-04T00:37:59+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-04T00:37:59+00:00</published>
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<entry>
<title>ready upload</title>
<updated>2014-04-19T04:19:36+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-19T04:19:36+00:00</published>
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<entry>
<title>fixed reflection</title>
<updated>2014-04-18T19:54:36+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-18T19:54:36+00:00</published>
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<entry>
<title>starting tesselation shader</title>
<updated>2014-04-18T07:17:46+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-18T07:17:46+00:00</published>
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<entry>
<title>intiial commit</title>
<updated>2014-04-05T01:38:15+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-05T01:38:15+00:00</published>
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