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<title>terralloc.git/shaders/basic.frag, branch master</title>
<subtitle>Final Projects for Advanced Graphics (2014). OpenGL terrain renderer written in Haskell.</subtitle>
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<title>basic.frag -&gt; version 400 to avoid compile erros on Intel</title>
<updated>2022-12-03T20:25:29+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T20:25:29+00:00</published>
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<entry>
<title>have first person view</title>
<updated>2014-04-25T19:09:42+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-25T19:09:42+00:00</published>
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<pre>
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<entry>
<title>fixed most uniforms</title>
<updated>2014-04-23T03:55:34+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-23T03:55:34+00:00</published>
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<pre>
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<entry>
<title>made shaders faster</title>
<updated>2014-04-19T20:50:38+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-19T20:50:38+00:00</published>
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<entry>
<title>starting tesselation shader</title>
<updated>2014-04-18T07:17:46+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-18T07:17:46+00:00</published>
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<entry>
<title>added real water</title>
<updated>2014-04-18T04:08:15+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-18T04:08:15+00:00</published>
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