#include /* Include the class SloxApplication which * will be the base class for this */ #include "glox/GloxCommon.hpp" #include "slox/SloxApplication.hpp" #include "slox/SloxRawEventHandler.hpp" #include "slox/SloxTextureFactory.hpp" #include "slox/events/SloxFunctionQuitListener.hpp" #include "glox/GloxColor.hpp" #include "glox/GloxFirstPersonPerspective.hpp" #include "glox/GloxLookAtPerspective.hpp" #include "glox/GloxViewport.hpp" #include "glox/objects/GloxTexturedCube.hpp" #include "sons_of_sol/SonsOfSolApplication.hpp" using namespace slox; using namespace glox; using namespace std; void exit(const SDL_QuitEvent& evt) { (void)evt; exit(0); } int main(int argc, char** argv) { SonsOfSolApplication game; game.run(argc, argv); return 0; }