#include /* Include the class SloxApplication which * will be the base class for this */ #include "slox/SloxApplication.hpp" #include "slox/SloxTextureFactory.hpp" #include "slox/SloxRawEventHandler.hpp" #include "slox/events/SloxFunctionQuitListener.hpp" #include "glox/GloxViewport.hpp" #include "glox/GloxCommon.hpp" #include "glox/GloxFirstPersonPerspective.hpp" #include "glox/objects/GloxTexturedCube.hpp" #include "glox/GloxColor.hpp" #include "glox/GloxLookAtPerspective.hpp" #include "sons_of_sol/SonsOfSolApplication.hpp" using namespace slox; using namespace glox; using namespace std; void exit( const SDL_QuitEvent& evt ) { (void) evt; exit( 0 ); } int main ( int argc, char ** argv ) { SonsOfSolApplication game; game.run( argc, argv ); return 0; }