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<title>r-alacritty.git/alacritty/src/renderer/graphics, branch rahm</title>
<subtitle>My custom-patched version of alacritty.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/'/>
<entry>
<title>Remove memoffset crate.</title>
<updated>2025-07-23T00:00:00+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2025-07-23T00:00:00+00:00</published>
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Since Rust 1.77, `offset_of` is available in the std.
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<pre>
Since Rust 1.77, `offset_of` is available in the std.
</pre>
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</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'vendor/master' into graphics</title>
<updated>2025-07-23T00:00:00+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2025-07-23T00:00:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=a247c96e9f59ee73908ace776dde3812557c8b83'/>
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</pre>
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</entry>
<entry>
<title>Merge remote-tracking branch 'vendor/master' into graphics</title>
<updated>2024-12-26T00:00:00+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2024-12-26T00:00:00+00:00</published>
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</entry>
<entry>
<title>Fix sixels position when padding&gt;0</title>
<updated>2024-07-09T10:53:18+00:00</updated>
<author>
<name>Manuel de Prada</name>
<email>6536835+manueldeprada@users.noreply.github.com</email>
</author>
<published>2024-07-09T10:53:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=d33ab7df564e793a8525f33cce4e3660051d7471'/>
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</pre>
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</content>
</entry>
<entry>
<title>Apply rustfmt and clippy to the current branch.</title>
<updated>2022-12-02T00:58:10+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2022-12-02T00:58:10+00:00</published>
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</entry>
<entry>
<title>Merge remote-tracking branch 'vendor/master' into graphics</title>
<updated>2022-12-02T00:52:34+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2022-12-02T00:52:34+00:00</published>
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</entry>
<entry>
<title>Set graphics limit per cell.</title>
<updated>2022-10-16T22:22:33+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2022-10-16T22:22:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=396002cc0e650055e3535e7a88463650bb5ee8ee'/>
<id>396002cc0e650055e3535e7a88463650bb5ee8ee</id>
<content type='text'>
The limit per grid is increased to `1000`, and a new limit per cell is added,
set to `20`.
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<pre>
The limit per grid is increased to `1000`, and a new limit per cell is added,
set to `20`.
</pre>
</div>
</content>
</entry>
<entry>
<title>Support GLES2 Renderer in sixel</title>
<updated>2022-10-04T16:14:14+00:00</updated>
<author>
<name>kumattau</name>
<email>kumattau@gmail.com</email>
</author>
<published>2022-10-04T16:14:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=03cf6302dd1e7630c177efc05c07abf645c3a0ec'/>
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</entry>
<entry>
<title>Allow overlapping graphics.</title>
<updated>2022-07-13T13:07:33+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2022-07-13T13:07:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=dae81e0af69d6f0c4249f09f3ae7646ce2782170'/>
<id>dae81e0af69d6f0c4249f09f3ae7646ce2782170</id>
<content type='text'>
If a graphic is added over another one, the implementation now checks if new
graphic has transparent pixels in every cell. If so, the graphic is appended to
the cell, instead of replacing the previous one.

SmallVec is used to prevent heap allocation when the cell only contains a single
graphic. This should be the most common scenario.

The GPU will store up to 100 textures. If another texture is added when there
are 100, the oldest one is deleted.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
If a graphic is added over another one, the implementation now checks if new
graphic has transparent pixels in every cell. If so, the graphic is appended to
the cell, instead of replacing the previous one.

SmallVec is used to prevent heap allocation when the cell only contains a single
graphic. This should be the most common scenario.

The GPU will store up to 100 textures. If another texture is added when there
are 100, the oldest one is deleted.
</pre>
</div>
</content>
</entry>
<entry>
<title>Highlight graphics to show hints.</title>
<updated>2022-07-12T21:39:50+00:00</updated>
<author>
<name>Ayose</name>
<email>ayosec@gmail.com</email>
</author>
<published>2022-07-12T21:39:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/r-alacritty.git/commit/?id=f796ba2afa445254da02157765344164d04f7dad'/>
<id>f796ba2afa445254da02157765344164d04f7dad</id>
<content type='text'>
Similar to the underline line rendered when the cursor is over an hyperlink, for
graphics we now render a border around the graphic.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Similar to the underline line rendered when the cursor is over an hyperlink, for
graphics we now render a border around the graphic.
</pre>
</div>
</content>
</entry>
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