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author | Christian Duerr <contact@christianduerr.com> | 2020-08-01 01:11:24 +0000 |
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committer | GitHub <noreply@github.com> | 2020-08-01 01:11:24 +0000 |
commit | 9167461eb35687872a7670b2e7105a56244f7a48 (patch) | |
tree | c09af29ea37b9d1b16ace7b21b5aa5fac5188ae2 /alacritty/res | |
parent | d192720f904795b1f71b32d24da7c8c470cf5301 (diff) | |
download | r-alacritty-9167461eb35687872a7670b2e7105a56244f7a48.tar.gz r-alacritty-9167461eb35687872a7670b2e7105a56244f7a48.tar.bz2 r-alacritty-9167461eb35687872a7670b2e7105a56244f7a48.zip |
Fix crates.io publishing restrictions
This works around the problem that crates pushed to crates.io cannot
reference files outside of their crate directory.
Diffstat (limited to 'alacritty/res')
-rw-r--r-- | alacritty/res/rect.f.glsl | 23 | ||||
-rw-r--r-- | alacritty/res/rect.v.glsl | 20 | ||||
-rw-r--r-- | alacritty/res/text.f.glsl | 53 | ||||
-rw-r--r-- | alacritty/res/text.v.glsl | 79 |
4 files changed, 175 insertions, 0 deletions
diff --git a/alacritty/res/rect.f.glsl b/alacritty/res/rect.f.glsl new file mode 100644 index 00000000..12e40469 --- /dev/null +++ b/alacritty/res/rect.f.glsl @@ -0,0 +1,23 @@ +// Copyright 2016 Joe Wilm, The Alacritty Project Contributors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#version 330 core + +uniform vec4 color; + +out vec4 FragColor; + +void main() +{ + FragColor = color; +} diff --git a/alacritty/res/rect.v.glsl b/alacritty/res/rect.v.glsl new file mode 100644 index 00000000..8baa74ff --- /dev/null +++ b/alacritty/res/rect.v.glsl @@ -0,0 +1,20 @@ +// Copyright 2016 Joe Wilm, The Alacritty Project Contributors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#version 330 core +layout (location = 0) in vec2 aPos; + +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); +} diff --git a/alacritty/res/text.f.glsl b/alacritty/res/text.f.glsl new file mode 100644 index 00000000..cf477eb0 --- /dev/null +++ b/alacritty/res/text.f.glsl @@ -0,0 +1,53 @@ +// Copyright 2016 Joe Wilm, The Alacritty Project Contributors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#version 330 core +in vec2 TexCoords; +flat in vec3 fg; +flat in vec4 bg; +flat in int colored; +uniform int backgroundPass; + +layout(location = 0, index = 0) out vec4 color; +layout(location = 0, index = 1) out vec4 alphaMask; + +uniform sampler2D mask; + +void main() +{ + if (backgroundPass != 0) { + if (bg.a == 0.0) + discard; + + alphaMask = vec4(1.0); + color = vec4(bg.rgb, 1.0); + } else { + if (colored != 0) { + // Color glyphs, like emojis. + vec4 glyphColor = texture(mask, TexCoords); + alphaMask = vec4(glyphColor.a); + + // Revert alpha premultiplication. + if (glyphColor.a != 0) { + glyphColor.rgb = vec3(glyphColor.rgb / glyphColor.a); + } + + color = vec4(glyphColor.rgb, 1.0); + } else { + // Regular text glyphs. + vec3 textColor = texture(mask, TexCoords).rgb; + alphaMask = vec4(textColor, textColor.r); + color = vec4(fg, 1.0); + } + } +} diff --git a/alacritty/res/text.v.glsl b/alacritty/res/text.v.glsl new file mode 100644 index 00000000..8978c111 --- /dev/null +++ b/alacritty/res/text.v.glsl @@ -0,0 +1,79 @@ +// Copyright 2016 Joe Wilm, The Alacritty Project Contributors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#version 330 core +// Cell properties. +layout (location = 0) in vec2 gridCoords; + +// Glyph properties. +layout (location = 1) in vec4 glyph; + +// uv mapping. +layout (location = 2) in vec4 uv; + +// Text fg color. +layout (location = 3) in vec3 textColor; + +// Background color. +layout (location = 4) in vec4 backgroundColor; + +// Set to 1 if the glyph colors should be kept. +layout (location = 5) in int coloredGlyph; + +out vec2 TexCoords; +flat out vec3 fg; +flat out vec4 bg; +flat out int colored; + +// Terminal properties +uniform vec2 cellDim; +uniform vec4 projection; + +uniform int backgroundPass; + + +void main() +{ + vec2 projectionOffset = projection.xy; + vec2 projectionScale = projection.zw; + + // Compute vertex corner position + vec2 position; + position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.; + position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.; + + // Position of cell from top-left + vec2 cellPosition = cellDim * gridCoords; + + if (backgroundPass != 0) { + vec2 finalPosition = cellPosition + cellDim * position; + gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); + + TexCoords = vec2(0, 0); + } else { + vec2 glyphSize = glyph.zw; + vec2 glyphOffset = glyph.xy; + glyphOffset.y = cellDim.y - glyphOffset.y; + + vec2 finalPosition = cellPosition + glyphSize * position + glyphOffset; + gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); + + vec2 uvOffset = uv.xy; + vec2 uvSize = uv.zw; + TexCoords = uvOffset + position * uvSize; + } + + bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a); + fg = textColor / vec3(255.0, 255.0, 255.0); + colored = coloredGlyph; +} |