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Diffstat (limited to 'alacritty/res/text.v.glsl')
-rw-r--r-- | alacritty/res/text.v.glsl | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/alacritty/res/text.v.glsl b/alacritty/res/text.v.glsl new file mode 100644 index 00000000..8978c111 --- /dev/null +++ b/alacritty/res/text.v.glsl @@ -0,0 +1,79 @@ +// Copyright 2016 Joe Wilm, The Alacritty Project Contributors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#version 330 core +// Cell properties. +layout (location = 0) in vec2 gridCoords; + +// Glyph properties. +layout (location = 1) in vec4 glyph; + +// uv mapping. +layout (location = 2) in vec4 uv; + +// Text fg color. +layout (location = 3) in vec3 textColor; + +// Background color. +layout (location = 4) in vec4 backgroundColor; + +// Set to 1 if the glyph colors should be kept. +layout (location = 5) in int coloredGlyph; + +out vec2 TexCoords; +flat out vec3 fg; +flat out vec4 bg; +flat out int colored; + +// Terminal properties +uniform vec2 cellDim; +uniform vec4 projection; + +uniform int backgroundPass; + + +void main() +{ + vec2 projectionOffset = projection.xy; + vec2 projectionScale = projection.zw; + + // Compute vertex corner position + vec2 position; + position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.; + position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.; + + // Position of cell from top-left + vec2 cellPosition = cellDim * gridCoords; + + if (backgroundPass != 0) { + vec2 finalPosition = cellPosition + cellDim * position; + gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); + + TexCoords = vec2(0, 0); + } else { + vec2 glyphSize = glyph.zw; + vec2 glyphOffset = glyph.xy; + glyphOffset.y = cellDim.y - glyphOffset.y; + + vec2 finalPosition = cellPosition + glyphSize * position + glyphOffset; + gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); + + vec2 uvOffset = uv.xy; + vec2 uvSize = uv.zw; + TexCoords = uvOffset + position * uvSize; + } + + bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a); + fg = textColor / vec3(255.0, 255.0, 255.0); + colored = coloredGlyph; +} |