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-rw-r--r--src/renderer/mod.rs122
1 files changed, 103 insertions, 19 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index 9495d8a0..b5c04a42 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -2,16 +2,16 @@ use std::ffi::CString;
use std::mem::size_of;
use std::ptr;
-use gl;
-use cgmath;
-
+use cgmath::{self, Matrix};
use euclid::{Rect, Size2D, Point2D};
-
use gl::types::*;
-
-use cgmath::Matrix;
+use gl;
use text::RasterizedGlyph;
+use grid::Grid;
+use term;
+
+use super::{Rgb, TermProps, GlyphCache};
static TEXT_SHADER_V: &'static str = include_str!("../../res/text.v.glsl");
static TEXT_SHADER_F: &'static str = include_str!("../../res/text.f.glsl");
@@ -21,6 +21,7 @@ pub struct QuadRenderer {
vao: GLuint,
vbo: GLuint,
ebo: GLuint,
+ active_color: Rgb,
}
#[allow(dead_code)]
@@ -32,7 +33,6 @@ pub struct PackedVertex {
v: f32,
}
-use super::Rgb;
impl QuadRenderer {
// TODO should probably hand this a transform instead of width/height
@@ -91,14 +91,101 @@ impl QuadRenderer {
vao: vao,
vbo: vbo,
ebo: ebo,
+ active_color: Rgb { r: 0, g: 0, b: 0 },
+ }
+ }
+
+ /// Render a string in a predefined location. Used for printing render time for profiling and
+ /// optimization.
+ pub fn render_string(&mut self,
+ s: &str,
+ glyph_cache: &GlyphCache,
+ cell_width: u32,
+ color: &Rgb)
+ {
+ self.prepare_render();
+
+ let (mut x, mut y) = (200f32, 20f32);
+
+ for c in s.chars() {
+ if let Some(glyph) = glyph_cache.get(&c) {
+ self.render(glyph, x, y, color);
+ }
+
+ x += cell_width as f32 + 2f32;
+ }
+
+ self.finish_render();
+ }
+
+ pub fn render_cursor(&mut self,
+ cursor: term::Cursor,
+ glyph_cache: &GlyphCache,
+ props: &TermProps)
+ {
+ self.prepare_render();
+ if let Some(glyph) = glyph_cache.get(&term::CURSOR_SHAPE) {
+ let y = (props.cell_height + props.sep_y) * (cursor.y as f32);
+ let x = (props.cell_width + props.sep_x) * (cursor.x as f32);
+
+ let y_inverted = props.height - y - props.cell_height;
+
+ self.render(glyph, x, y_inverted, &term::DEFAULT_FG);
+ }
+
+ self.finish_render();
+ }
+
+ pub fn render_grid(&mut self, grid: &Grid, glyph_cache: &GlyphCache, props: &TermProps) {
+ self.prepare_render();
+ for i in 0..grid.rows() {
+ let row = &grid[i];
+ for j in 0..row.cols() {
+ let cell = &row[j];
+ if cell.c != ' ' {
+ if let Some(glyph) = glyph_cache.get(&cell.c) {
+ let y = (props.cell_height + props.sep_y) * (i as f32);
+ let x = (props.cell_width + props.sep_x) * (j as f32);
+
+ let y_inverted = (props.height) - y - (props.cell_height);
+
+ self.render(glyph, x, y_inverted, &cell.fg);
+ }
+ }
+ }
+ }
+ self.finish_render();
+ }
+
+ fn prepare_render(&self) {
+ unsafe {
+ self.program.activate();
+
+ gl::BindVertexArray(self.vao);
+ gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo);
+ gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo);
}
}
- pub fn render(&self, glyph: &Glyph, x: f32, y: f32, color: &Rgb) {
- self.program.activate();
+ fn finish_render(&self) {
unsafe {
- // set color
- gl::Uniform3i(self.program.u_color, color.r as i32, color.g as i32, color.b as i32);
+ gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
+ gl::BindBuffer(gl::ARRAY_BUFFER, 0);
+ gl::BindVertexArray(0);
+
+ self.program.deactivate();
+ }
+ }
+
+ fn render(&mut self, glyph: &Glyph, x: f32, y: f32, color: &Rgb) {
+ if &self.active_color != color {
+ unsafe {
+ gl::Uniform3i(self.program.u_color,
+ color.r as i32,
+ color.g as i32,
+ color.b as i32);
+ }
+ self.active_color = color.to_owned();
}
let rect = get_rect(glyph, x, y);
@@ -113,24 +200,16 @@ impl QuadRenderer {
unsafe {
bind_mask_texture(glyph.tex_id);
- gl::BindVertexArray(self.vao);
-
- gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo);
gl::BufferSubData(
gl::ARRAY_BUFFER,
0,
(packed.len() * size_of::<PackedVertex>()) as isize,
packed.as_ptr() as *const _
);
- gl::BindBuffer(gl::ARRAY_BUFFER, 0);
- gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo);
gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, ptr::null());
- gl::BindVertexArray(0);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
-
- self.program.deactivate();
}
}
@@ -195,6 +274,11 @@ impl ShaderProgram {
assert!(color != gl::INVALID_VALUE as i32);
assert!(color != gl::INVALID_OPERATION as i32);
+ // Initialize to known color (black)
+ unsafe {
+ gl::Uniform3i(color, 0, 0, 0);
+ }
+
let shader = ShaderProgram {
id: program,
u_projection: projection,