diff options
Diffstat (limited to 'src/renderer/mod.rs')
-rw-r--r-- | src/renderer/mod.rs | 122 |
1 files changed, 103 insertions, 19 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs index 9495d8a0..b5c04a42 100644 --- a/src/renderer/mod.rs +++ b/src/renderer/mod.rs @@ -2,16 +2,16 @@ use std::ffi::CString; use std::mem::size_of; use std::ptr; -use gl; -use cgmath; - +use cgmath::{self, Matrix}; use euclid::{Rect, Size2D, Point2D}; - use gl::types::*; - -use cgmath::Matrix; +use gl; use text::RasterizedGlyph; +use grid::Grid; +use term; + +use super::{Rgb, TermProps, GlyphCache}; static TEXT_SHADER_V: &'static str = include_str!("../../res/text.v.glsl"); static TEXT_SHADER_F: &'static str = include_str!("../../res/text.f.glsl"); @@ -21,6 +21,7 @@ pub struct QuadRenderer { vao: GLuint, vbo: GLuint, ebo: GLuint, + active_color: Rgb, } #[allow(dead_code)] @@ -32,7 +33,6 @@ pub struct PackedVertex { v: f32, } -use super::Rgb; impl QuadRenderer { // TODO should probably hand this a transform instead of width/height @@ -91,14 +91,101 @@ impl QuadRenderer { vao: vao, vbo: vbo, ebo: ebo, + active_color: Rgb { r: 0, g: 0, b: 0 }, + } + } + + /// Render a string in a predefined location. Used for printing render time for profiling and + /// optimization. + pub fn render_string(&mut self, + s: &str, + glyph_cache: &GlyphCache, + cell_width: u32, + color: &Rgb) + { + self.prepare_render(); + + let (mut x, mut y) = (200f32, 20f32); + + for c in s.chars() { + if let Some(glyph) = glyph_cache.get(&c) { + self.render(glyph, x, y, color); + } + + x += cell_width as f32 + 2f32; + } + + self.finish_render(); + } + + pub fn render_cursor(&mut self, + cursor: term::Cursor, + glyph_cache: &GlyphCache, + props: &TermProps) + { + self.prepare_render(); + if let Some(glyph) = glyph_cache.get(&term::CURSOR_SHAPE) { + let y = (props.cell_height + props.sep_y) * (cursor.y as f32); + let x = (props.cell_width + props.sep_x) * (cursor.x as f32); + + let y_inverted = props.height - y - props.cell_height; + + self.render(glyph, x, y_inverted, &term::DEFAULT_FG); + } + + self.finish_render(); + } + + pub fn render_grid(&mut self, grid: &Grid, glyph_cache: &GlyphCache, props: &TermProps) { + self.prepare_render(); + for i in 0..grid.rows() { + let row = &grid[i]; + for j in 0..row.cols() { + let cell = &row[j]; + if cell.c != ' ' { + if let Some(glyph) = glyph_cache.get(&cell.c) { + let y = (props.cell_height + props.sep_y) * (i as f32); + let x = (props.cell_width + props.sep_x) * (j as f32); + + let y_inverted = (props.height) - y - (props.cell_height); + + self.render(glyph, x, y_inverted, &cell.fg); + } + } + } + } + self.finish_render(); + } + + fn prepare_render(&self) { + unsafe { + self.program.activate(); + + gl::BindVertexArray(self.vao); + gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo); + gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo); } } - pub fn render(&self, glyph: &Glyph, x: f32, y: f32, color: &Rgb) { - self.program.activate(); + fn finish_render(&self) { unsafe { - // set color - gl::Uniform3i(self.program.u_color, color.r as i32, color.g as i32, color.b as i32); + gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0); + gl::BindBuffer(gl::ARRAY_BUFFER, 0); + gl::BindVertexArray(0); + + self.program.deactivate(); + } + } + + fn render(&mut self, glyph: &Glyph, x: f32, y: f32, color: &Rgb) { + if &self.active_color != color { + unsafe { + gl::Uniform3i(self.program.u_color, + color.r as i32, + color.g as i32, + color.b as i32); + } + self.active_color = color.to_owned(); } let rect = get_rect(glyph, x, y); @@ -113,24 +200,16 @@ impl QuadRenderer { unsafe { bind_mask_texture(glyph.tex_id); - gl::BindVertexArray(self.vao); - - gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo); gl::BufferSubData( gl::ARRAY_BUFFER, 0, (packed.len() * size_of::<PackedVertex>()) as isize, packed.as_ptr() as *const _ ); - gl::BindBuffer(gl::ARRAY_BUFFER, 0); - gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo); gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, ptr::null()); - gl::BindVertexArray(0); gl::BindTexture(gl::TEXTURE_2D, 0); } - - self.program.deactivate(); } } @@ -195,6 +274,11 @@ impl ShaderProgram { assert!(color != gl::INVALID_VALUE as i32); assert!(color != gl::INVALID_OPERATION as i32); + // Initialize to known color (black) + unsafe { + gl::Uniform3i(color, 0, 0, 0); + } + let shader = ShaderProgram { id: program, u_projection: projection, |