aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/main.rs297
-rw-r--r--src/text.rs12
2 files changed, 302 insertions, 7 deletions
diff --git a/src/main.rs b/src/main.rs
index 7356bd36..2ba98473 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,10 +1,305 @@
extern crate fontconfig;
extern crate freetype;
extern crate libc;
+extern crate glutin;
+extern crate gl;
+extern crate cgmath;
mod list_fonts;
mod text;
+
+use std::ffi::CString;
+use std::mem::size_of;
+use std::ptr;
+
+use libc::c_void;
+
+use gl::types::*;
+
+use cgmath::Matrix;
+
+use text::RasterizedGlyph;
+
+static TEXT_SHADER_V: &'static str = include_str!("../res/text.v.glsl");
+static TEXT_SHADER_F: &'static str = include_str!("../res/text.f.glsl");
+
fn main() {
- println!("Hello, world!");
+ let window = glutin::Window::new().unwrap();
+ let (width, height) = window.get_inner_size_pixels().unwrap();
+ unsafe {
+ window.make_current()
+ };
+
+ unsafe {
+ gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
+ gl::Viewport(0, 0, width as i32, height as i32);
+ }
+
+ let rasterizer = text::Rasterizer::new();
+ let glyph_j = rasterizer.get_glyph(180., 'J');
+
+ let tex = AlphaTexture::new(
+ glyph_j.width as i32,
+ glyph_j.height as i32,
+ glyph_j.buf.as_ptr() as *const _
+ );
+
+ unsafe {
+ gl::Enable(gl::BLEND);
+ gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
+ }
+
+ let mut vao: GLuint = 0;
+ let mut vbo: GLuint = 0;
+ unsafe {
+ gl::GenVertexArrays(1, &mut vao);
+ gl::GenBuffers(1, &mut vbo);
+ gl::BindVertexArray(vao);
+
+ gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
+ gl::BufferData(
+ gl::ARRAY_BUFFER,
+ (size_of::<f32>() * 6 * 4) as GLsizeiptr,
+ ptr::null(),
+ gl::DYNAMIC_DRAW
+ );
+ gl::EnableVertexAttribArray(0);
+ gl::VertexAttribPointer(0, 4, gl::FLOAT, gl::FALSE, 4 * size_of::<f32>() as i32,
+ ptr::null());
+ gl::BindBuffer(gl::ARRAY_BUFFER, 0);
+ gl::BindVertexArray(0);
+ }
+
+ let program = ShaderProgram::new(width, height);
+
+ for event in window.wait_events() {
+ unsafe {
+ gl::ClearColor(0.08, 0.08, 0.08, 1.0);
+ gl::Clear(gl::COLOR_BUFFER_BIT);
+ }
+
+ render(&program, &glyph_j, &tex, vbo, vao);
+
+ window.swap_buffers();
+
+ match event {
+ glutin::Event::Closed => break,
+ _ => ()
+ }
+ }
+}
+
+/// Render a character
+///
+/// TODO use element array to describe quad instead
+fn render(program: &ShaderProgram, glyph: &RasterizedGlyph, tex: &AlphaTexture, vbo: GLuint,
+ vao: GLuint)
+{
+ program.activate();
+ unsafe {
+ // set color
+ gl::Uniform3f(program.color, 1., 1., 0.5);
+ }
+
+ // bottom left of character
+ let left = 10. as f32;
+ let bottom = 10. as f32;
+
+ // top right of character
+ let top = bottom + glyph.height as f32;
+ let right = left + glyph.width as f32;
+ let vertices: [[f32; 4]; 6] = [
+ [left, top, 0., 0.],
+ [left, bottom, 0., 1.],
+ [right, bottom, 1., 1.],
+
+ [left, top, 0., 0.],
+ [right, bottom, 1., 1.],
+ [right, top, 1., 0.],
+ ];
+
+ unsafe {
+ gl::ActiveTexture(gl::TEXTURE0);
+ gl::BindVertexArray(vao);
+
+ gl::BindTexture(gl::TEXTURE_2D, tex.id);
+ gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
+ gl::BufferSubData(
+ gl::ARRAY_BUFFER,
+ 0,
+ (4 * 6 * size_of::<f32>()) as isize,
+ vertices.as_ptr() as *const _
+ );
+ gl::BindBuffer(gl::ARRAY_BUFFER, 0);
+
+
+ gl::DrawArrays(gl::TRIANGLES, 0, 6);
+ gl::BindVertexArray(0);
+ gl::BindTexture(gl::TEXTURE_2D, 0);
+ }
+
+ program.deactivate();
+}
+
+pub struct ShaderProgram {
+ id: GLuint,
+ /// uniform location for projection matrix
+ projection: GLint,
+ /// uniform location foyr textColor
+ color: GLint,
+}
+
+impl ShaderProgram {
+ pub fn activate(&self) {
+ unsafe {
+ gl::UseProgram(self.id);
+ }
+ }
+
+ pub fn deactivate(&self) {
+ unsafe {
+ gl::UseProgram(0);
+ }
+ }
+
+ pub fn new(width: u32, height: u32) -> ShaderProgram {
+ let vertex_shader = ShaderProgram::create_vertex_shader();
+ let fragment_shader = ShaderProgram::create_fragment_shader();
+ let program = ShaderProgram::create_program(vertex_shader, fragment_shader);
+
+ unsafe {
+ gl::DeleteShader(vertex_shader);
+ gl::DeleteShader(fragment_shader);
+ }
+
+ // get uniform locations
+ let projection_str = CString::new("projection").unwrap();
+ let color_str = CString::new("textColor").unwrap();
+
+ let (projection, color) = unsafe {
+ (
+ gl::GetUniformLocation(program, projection_str.as_ptr()),
+ gl::GetUniformLocation(program, color_str.as_ptr())
+ )
+ };
+
+ assert!(projection != gl::INVALID_VALUE as i32);
+ assert!(projection != gl::INVALID_OPERATION as i32);
+ assert!(color != gl::INVALID_VALUE as i32);
+ assert!(color != gl::INVALID_OPERATION as i32);
+
+ let shader = ShaderProgram {
+ id: program,
+ projection: projection,
+ color: color,
+ };
+
+ // set projection uniform
+ let ortho = cgmath::ortho(0., width as f32, 0., height as f32, -1., 1.);
+ let projection: [[f32; 4]; 4] = ortho.into();
+
+ println!("width: {}, height: {}", width, height);
+
+ shader.activate();
+ unsafe {
+ gl::UniformMatrix4fv(shader.projection, 1, gl::FALSE, projection.as_ptr() as *const _);
+ }
+ shader.deactivate();
+
+ shader
+ }
+
+ fn create_program(vertex: GLuint, fragment: GLuint) -> GLuint {
+
+ unsafe {
+ let program = gl::CreateProgram();
+ gl::AttachShader(program, vertex);
+ gl::AttachShader(program, fragment);
+ gl::LinkProgram(program);
+
+ let mut success: GLint = 0;
+ gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
+
+ if success != (gl::TRUE as GLint) {
+ panic!("failed to link shader program");
+ }
+ program
+ }
+ }
+
+ fn create_fragment_shader() -> GLuint {
+ unsafe {
+ let fragment_shader = gl::CreateShader(gl::FRAGMENT_SHADER);
+ let fragment_source = CString::new(TEXT_SHADER_F).unwrap();
+ gl::ShaderSource(fragment_shader, 1, &fragment_source.as_ptr(), ptr::null());
+ gl::CompileShader(fragment_shader);
+
+ let mut success: GLint = 0;
+ gl::GetShaderiv(fragment_shader, gl::COMPILE_STATUS, &mut success);
+
+ if success != (gl::TRUE as GLint) {
+ panic!("failed to compiler fragment shader");
+ }
+ fragment_shader
+ }
+ }
+
+ fn create_vertex_shader() -> GLuint {
+ unsafe {
+ let vertex_shader = gl::CreateShader(gl::VERTEX_SHADER);
+ let vertex_source = CString::new(TEXT_SHADER_V).unwrap();
+ gl::ShaderSource(vertex_shader, 1, &vertex_source.as_ptr(), ptr::null());
+ gl::CompileShader(vertex_shader);
+
+ let mut success: GLint = 0;
+ gl::GetShaderiv(vertex_shader, gl::COMPILE_STATUS, &mut success);
+
+ if success != (gl::TRUE as GLint) {
+ panic!("failed to compiler vertex shader");
+ }
+ vertex_shader
+ }
+ }
+}
+
+struct AlphaTexture {
+ pub id: GLuint,
+ pub width: i32,
+ pub height: i32,
+}
+
+impl AlphaTexture {
+ pub fn new(width: i32, height: i32, bytes: *const ::std::os::raw::c_void) -> AlphaTexture {
+ let mut id: GLuint = 0;
+ unsafe {
+ gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1);
+ gl::GenTextures(1, &mut id);
+ gl::BindTexture(gl::TEXTURE_2D, id);
+ gl::TexImage2D(
+ gl::TEXTURE_2D,
+ 0,
+ gl::RED as i32,
+ width as i32,
+ height as i32,
+ 0,
+ gl::RED,
+ gl::UNSIGNED_BYTE,
+ bytes
+ );
+
+ gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
+ gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
+ gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
+ gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
+
+ gl::BindTexture(gl::TEXTURE_2D, 0);
+ }
+
+ AlphaTexture {
+ id: id,
+ width: width,
+ height: height,
+ }
+ }
}
diff --git a/src/text.rs b/src/text.rs
index 5694e2ce..14a0cfb7 100644
--- a/src/text.rs
+++ b/src/text.rs
@@ -49,12 +49,12 @@ impl Rasterizer {
}
#[derive(Debug)]
-struct RasterizedGlyph {
- width: usize,
- height: usize,
- top: usize,
- left: usize,
- buf: Vec<u8>,
+pub struct RasterizedGlyph {
+ pub width: usize,
+ pub height: usize,
+ pub top: usize,
+ pub left: usize,
+ pub buf: Vec<u8>,
}