Commit message (Collapse) | Author | Age | |
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* | Make gles2 renderer actually gles2 | Kirill Chibisov | 2023-02-07 |
| | | | Fixes #6209. | ||
* | Update winit to 0.28 | Kirill Chibisov | 2023-02-02 |
| | | | | | | | | Fixes #6644. Fixes #6615. Fixes #6558. Fixes #6515. Fixes #3187. Fixes #62. | ||
* | Disable depth and stencil buffers | Christian Duerr | 2022-12-29 |
| | | | | | | | | | This patch reduces the active GPU memory consumption by disabling the depth and stencil buffers. During original testing it reduced GPU memory usage on Linux by almost a third. This is a reintroduction of previously reverted patch 3475e44. Closes #2881. | ||
* | Update glutin to 0.30.0 | Kirill Chibisov | 2022-11-03 |
The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, context creation, and surface handling. As an example we're now able to start on systems without a vsync, we don't try to build lots of contexts to check if some config works, and so on. That also brings us possibility to handle context losses, but that's a future work. Fixes #1268. |