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* Vendor upcoming Utf8Chars iterator from libstdJoe Wilm2016-06-30
| | | | | | | | | | | The upcoming Utf8Chars iterator was vendored from a libstd PR. The iterator works on BufRead types which is critical for improving performance. A small modification was made where the number of unused bytes is included with Utf8CharsError::IncompleteUtf8. The pty reader thread was updated to use this new type. Next steps will be moving the parsing there and either sending parse results in batches or updating the terminal directly from that thread.
* Add config fileJoe Wilm2016-06-30
| | | | | | | | | Configuration may now be specified in either `$HOME/.alacritty.yml` or `$HOME/.config/alacritty.yml`. See `alacritty.yml` in the repository root for an example. When a configuration file cannot be located, a default configuration is used.
* Add license headers to source filesJoe Wilm2016-06-29
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* Fix resizing on macOSJoe Wilm2016-06-29
| | | | | | | The resize callback is the only way to perform live resizing on macOS. A callback is provided, and a static variable is used to provide a Sender to that function so that resize events may be processed in the usual way.
* Implement terminal resizingJoe Wilm2016-06-29
| | | | | | | | | | | | | | The resize event is received from glutin on the update thread, but the renderer needs to be informed as well for updating the viewport and projection matrix. This is achieved with an mpsc::channel. To support resizing, the grid now offers methods for growing and shrinking, and there are several implementations available for clear_region based on different Range* types. Core resize logic is all in Term::resize. It attempts to keep as much context as possible when shinking the window. When growing, it's basically just adding rows.
* Refactor Tty and Grid creation into Term::newJoe Wilm2016-06-28
| | | | | | | This moves more logic out of main() and prepares the Term type to handle resizing. By providing all size data to Term, it is now possible to implement a resize function there which handles all resizing logic save for the rendering subsystem.
* Enable vsyncJoe Wilm2016-06-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The input/pty processing loop previously consumed input on a channel and hit the rendering when the queue became empty. This had a couple of problems 1. It was possible to be overwhelmed with input and not give the renderer an opportunity to update the screen. This gave the appearance of locking up. 2. Multiple frames could be rendered for a single vblank (redundant work) 3. Open loop rendering would inevitably have buffer swapping out of sync with vblanks and visual tearing would occur. This commit enables vsync on the glutin window. The rendering was all moved onto a separate thread from input/pty processing to support vsync. However, the rendering thread must be 100% synchronized with the updater thread. There's now a Mutex on the Term, and an atomic bool to ask the input/pty processing to yield to the renderer. One aspect of this feature that hasn't been worked out is how to limit the frame rate. Currently, it just free runs at the screen refresh rate. The initial attempt here included the input/pty processor holding a lock while waiting for input. This *almost* worked, but there was a (not uncommon) edge case where the terminal state was "dirty" but the renderer was not ready to draw. Instead of blocking on the refresh issue, it's being punted to after an MVP is released. The overhead of drawing at 60Hz was profiled to be ~5% CPU usage, and this is deemed acceptable for an MVP.
* Function keys send escape sequencesJoe Wilm2016-06-23
| | | | | This doesn't currently handle any of the modifiers, but it does mean applications like `htop` can be used.
* Implement special input handlingJoe Wilm2016-06-23
| | | | | | | | | | | | | | | | There's a number of keys/combinations that should emit escape sequences to the PTY when triggered. This commit adds a framework to support that. The input::Processor is a type which tracks state of modifier keys. When special keys (like arrow, function) are detected, the processor pulls up a list of candidate escapes to send, and picks the first one based on terminal mode and active modifier keys. The input::Processor is generic over the thing receiving the escape sequences, the input::Notify type. Included is a wrapper for `&mut io::Write` which implements input::Notify and is currently used to connect the processor to the PTY stream. This added handling of the APP_CURSOR mode which changes affects input processing.
* Fix bug handling ansi mode sequencesJoe Wilm2016-06-23
| | | | | | | The sense of set_mode and unset_mode was inverted. The TextCursor/ShowCursor mode depended on the incorrect behavior, and that was fixed as well. TextCursor was renamed to ShowCursor to be perfectly clear on the intent.
* Fix a few compiler warningsJoe Wilm2016-06-14
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* Add support for macOSJoe Wilm2016-06-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
* Fix backspaceJoe Wilm2016-06-09
| | | | | There's never a count associated with this, and it has been removed from the Handler method to reflect as much.
* Fix all trivial compiler warningsJoe Wilm2016-06-09
| | | | | | | | | | | Of note are the `ansi` and `grid` modules becoming public. There are several bits of unused code in each of these. In the case of `grid`, the unused parts are generally useful, like some indexing implementations. In ansi, there are pieces that will be used once the parser is more complete. In any case, these modules are fairly generic and mostly usable outside of Alacritty. Unused cargo packages were also removed.
* Sort some importsJoe Wilm2016-06-09
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* Make state updates and rendering event drivenJoe Wilm2016-06-09
| | | | | | | | | | | | | | | | The main thing preventing this system being event driven in the past was input from the keyboard had to be polled separately from pty activity. This commit adds a thread for the window event iterator and sends them on the same channel as pty characters. With that in place, the render loop looks like - Block on 1 available input - Get all remaining available input that won't cause blocking - Render Which means that rendering is only performed on state changes. This obsoleted the need for a `dirty` flag in the Term struct.
* Fix shutdown deadlockJoe Wilm2016-06-08
| | | | | | Calling ::std::process::exit() from the SIGCHLD handler would sometimes deadlock some OpenGL internal shutdown procedure. To resolve this, a flag was added that can be checked with `process_should_exit`.
* Add support for scrolling regionsJoe Wilm2016-06-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | It's now possible to move around within Vim without the screen becoming corrupt! The ANSI parser now calls a (new) `set_scrolling_region` on the handler when the DECSTBM CSI is received. In order to provide a sensible default in case that the sequence doesn't include arguments, a TermInfo trait was added which currently has methods for inspecting number of rows and columns. This was added as an additional trait instead of being included on Handler since they have semantically different purposes. The tests had to be updated to account for the additional trait bounds. The utilities module now has a `Rotate` trait which is implemented for the built-in slice type. This means that slices and anything derefing to a slice can be rotated. Since VecDeque doesn't support slicing (it's a circular buffer), the grid rows are now held in a Vec to support rotation. For ergomomic access to the grid for scrolling and clearing regions, additional Index/IndexMut implementations were added to the grid::Row type. Finally, a `reset` method was added to `Cell` which properly resets the state to default (instead of just clearing the char). This supports region clearing and also fixed a bug where cell backgrounds would remain after being cleared.
* Handle TEXT_CURSOR modeJoe Wilm2016-06-07
| | | | When the flag is unset, the cursor is not rendered.
* Only draw when terminal state has changedJoe Wilm2016-06-07
| | | | | | | | This is achieved by setting a `dirty` flag when the terminal receives an event that causes visible state to change. The implementation is pretty much crap because most methods know about the flag. Figure out something better later.
* Parse a few more ansi terminal mode commandsJoe Wilm2016-06-07
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* Handle pty char recv errorsJoe Wilm2016-06-07
| | | | The main loop is now exitted if the char sender hangs up.
* Add named thread for pty readerJoe Wilm2016-06-07
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* Unwrap some unhandled errorsJoe Wilm2016-06-07
| | | | | | They're still unhandled, but they won't silently pass by anymore. TODO
* Add explicit bounds check when advancing cursorJoe Wilm2016-06-06
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* Tweak some Grid methodsJoe Wilm2016-06-06
| | | | | | Adds some #[inline] tags, and delegates to internals for num_rows and num_cols. In case these become different than the expected values, this should help to fail sooner.
* Fix bug where there were extra grid rowsJoe Wilm2016-06-06
| | | | Apparently VecDeque::with_capacity is more of a suggestion.
* Terminal sets more attributes on grid CellsJoe Wilm2016-06-06
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* Fix escape bytes as input bug in ANSI parserJoe Wilm2016-06-06
| | | | | | | There were several unrecognized escape codes that have arguments which were being interpretted as input. Naturally, this caused state to be corrupt. The escape codes are now handled by throwing away the bytes. Consider this a TODO for later.
* Add support for drawing background colorsJoe Wilm2016-06-06
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* Minor updates to terminal handlingJoe Wilm2016-06-06
| | | | | | | Properly handles goto_col and goto_row. Additionally, input wrapping is handled. Truecolor specs are now set appropriately.
* Handle SIGCHLDJoe Wilm2016-06-06
| | | | Closes alacritty after joining with child process.
* Support dynamic character loadingJoe Wilm2016-06-06
| | | | | | | | | The glyph cache was previously initialized with a list of glyphs from INIT_LIST, and never updated again. This meant that code points not included in that list were not displayed. Now, the glyph cache has gained the ability to load new glyphs at render time. This seems to have lightly decreased performance for some reason.
* Batching flushes on texture changeJoe Wilm2016-06-06
| | | | This fixes a bug when multiple atlases are required.
* Refactor Instanced Drawing to use Vertex ArraysJoe Wilm2016-06-06
| | | | | | | | | | Per-instanced data was previously stored in uniforms. This required several OpenGL calls to upload all of the data, and it was more complex to prepare (several vecs vs one). Additionally, drawing APIs are now accessible through a `RenderApi` (obtained through `QuadRenderer::with_api`) which enables some RAII patterns. Specifically, checks for batch flushing are handled in Drop.
* Optimize Rendering with batched draw callsJoe Wilm2016-06-04
| | | | | Draw calls are now batched for performance. Render times on git log at the default size are now ~200usec.
* Add iterator methods to Grid and Row typesJoe Wilm2016-06-04
| | | | | | | The iterator methods simplify logic in the main grid render function. To disambiguate iterator methods from those returning counts (and to free up names), the `rows()` and `cols()` methods on `Grid` have been renamed to `num_rows()` and `num_cols()`, respectively.
* Optimize renderingJoe Wilm2016-06-04
| | | | | | | | This moves some logic that was previously being done per-character into the vertex shader. At this time, we've traded CPU computation for additional gl::Uniform2f calls. This is only a marginal improvement. However, this patch positions the renderer well for instanced drawing, and that will be a huge performance win.
* Add live-reload for shadersJoe Wilm2016-06-04
| | | | | | | Recompiling the entire program whenever a shader changes is slow, and it can interrupt flow. Shader reloads are essentially instantaneous now. If the new shader fails to compile, no state is changed; the previous program continues to be used.
* render: cleanup active_tex handlingJoe Wilm2016-06-03
| | | | | - Removes a spammy printn! - Sets active_tex to zero wherever gl::BindTexture is called with zero
* Move debug timerJoe Wilm2016-06-03
| | | | It was near the left side; it will be less in-the-way on the right.
* Use texture atlas for glyphsJoe Wilm2016-06-02
| | | | | | This dramatically reduces the number of BindTexture calls needed when rendering the grid. Draw times for a moderately full terminal of the default size are ~1ms with this patch.
* Refactor renderer functions out of main.rsJoe Wilm2016-06-02
| | | | | | | | This moves the rendering logic to draw the grid, to draw strings, and to draw the cursor into the renderere module. In addition to being an organizational improvement, this also allowed for some optimizations managing OpenGL state. Render times for a moderate screen of text dropped from ~10ms to ~4ms.
* Initial support for Terminal Emulation (woo!)Joe Wilm2016-06-02
| | | | | | | | | | | | | | | | This patch introduces basic support for terminal emulation. Basic means commands that don't use paging and are not full screen applications like vim or tmux. Some paging applications are working properly, such as as `git log`. Other pagers work reasonably well as long as the help menu is not accessed. There is now a central Rgb color type which is shared by the renderer, terminal emulation, and the pty parser. The parser no longer owns a Handler. Instead, a mutable reference to a Handler is provided whenever advancing the parser. This resolved some potential ownership issues (eg parser owning the `Term` type would've been unworkable).
* Initial ANSI parser implementationJoe Wilm2016-05-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | This is the initial terminal stream parsing implementation for Alacritty. There are currently several TODOs, FIXMEs, and unimplemented! things scattered about still, but what's here is good enough to correctly parse my zsh startup. The `Parser` implementation is largely based on the suck-less _simple terminal_ parser. Because this is Rust and Rust has a fantastic type system, some improvements are possible. First, `Parser` is a struct, and its data is stored internally instead of statically. Second, there's no terminal updates hard-coded into the parser. Instead, `Parser` is generic over a `Handler` type which has methods for all of the actions supported by the parser. Because Parser is generic, it should be possible (with proper inlining) to have equivalent performance to the hard-coded version. In addition to using _simple terminal_ as a reference, there's a doc in Alacritty's repository `docs/ansicode.txt`, a summary of the ANSI terminal protocol, which has been referenced extensively. There's probably a large number escapes we don't handle, and that's ok. There's a lot that aren't necessary for everyday terminal usage. If you feel like something that's not supported should be, feel free to add it. Please try not to become overzealous and adding support for sequences only used by folks trapped in 1988.
* Remove old debug "test"Joe Wilm2016-05-28
| | | | | It wasn't actually a test, it was a crappy ascii renderer to show freetype rendered glyphs.
* Implement tty::new()Joe Wilm2016-05-24
| | | | | | | | Opens a pty, forks a child process, and execs the shell defined in user's /etc/passwd file. Bytes from the pty are currently just written to Alacritty's stdout as a sanity check that things are hooked up. Thanks to `st` for some guidance on setting this up.
* Add render time meterJoe Wilm2016-05-21
| | | | Optimization is impossible without measurement!
* Correct sub-pixel font rendering with OpenGLJoe Wilm2016-05-20
| | | | | | | | | Uses the GL_ARB_blend_func_extended to get single-pass, per-channel alpha blending. gl_generator is now used instead of gl to enable the extension. The background color is removed since that presumably needs to run in a separate pass.
* Use subpixel font renderingJoe Wilm2016-04-11
| | | | | | | OpenGL only supports shared alpha blending. Subpixel font rendering requires using the font RGB values as alpha masks for the corresponding RGB channels. To support this, blending is implemented in the fragment shader.