From 28cf90d1308ecd14d9a5646909f7637ddbf105ff Mon Sep 17 00:00:00 2001 From: Christian Duerr Date: Wed, 16 Oct 2019 02:53:36 +0200 Subject: Revert "Disable depth and stencil buffers" This reverts commit 3475e449870b382cda4ea6d48f980577cd8c929e. --- CHANGELOG.md | 1 - alacritty/src/window.rs | 2 -- 2 files changed, 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 40392f43..a469301d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -71,7 +71,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Crash when resuming after suspension - Crash when trying to start on X11 with a Wayland compositor running - Crash with a virtual display connected on X11 -- GPU memory usage has been decreased by disabling allocation of depth and stencil buffers - Use `\` instead of `\\` as path separators on Windows for logging config file location ### Removed diff --git a/alacritty/src/window.rs b/alacritty/src/window.rs index 0394296e..28ef4480 100644 --- a/alacritty/src/window.rs +++ b/alacritty/src/window.rs @@ -117,8 +117,6 @@ fn create_gl_window( let windowed_context = ContextBuilder::new() .with_srgb(srgb) .with_vsync(true) - .with_depth_buffer(0) - .with_stencil_buffer(0) .with_hardware_acceleration(None) .build_windowed(window, event_loop)?; -- cgit