From 1d86775229619d678b141897bfda4d2d80e73e10 Mon Sep 17 00:00:00 2001 From: Kirill Chibisov Date: Sun, 11 Sep 2022 00:23:32 +0300 Subject: Don't enable multisampling It never worked in the first place, because we were never requesting it in glutin, and it provides no value given that textures are already antialiased. --- alacritty/src/renderer/text/glsl3.rs | 1 - 1 file changed, 1 deletion(-) (limited to 'alacritty/src') diff --git a/alacritty/src/renderer/text/glsl3.rs b/alacritty/src/renderer/text/glsl3.rs index d5413d32..6783c215 100644 --- a/alacritty/src/renderer/text/glsl3.rs +++ b/alacritty/src/renderer/text/glsl3.rs @@ -50,7 +50,6 @@ impl Glsl3Renderer { unsafe { gl::Enable(gl::BLEND); gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR); - gl::Enable(gl::MULTISAMPLE); // Disable depth mask, as the renderer never uses depth tests. gl::DepthMask(gl::FALSE); -- cgit