From 2b7caf95fd6a28d621a348e95f66dd2aee988567 Mon Sep 17 00:00:00 2001 From: Joe Wilm Date: Tue, 23 Feb 2016 20:42:58 -0800 Subject: Render the letter J This letter brought to you by OpenGL and freetype. --- res/text.f.glsl | 11 +++++++++++ res/text.v.glsl | 11 +++++++++++ 2 files changed, 22 insertions(+) create mode 100644 res/text.f.glsl create mode 100644 res/text.v.glsl (limited to 'res') diff --git a/res/text.f.glsl b/res/text.f.glsl new file mode 100644 index 00000000..32266b3e --- /dev/null +++ b/res/text.f.glsl @@ -0,0 +1,11 @@ +#version 330 core +in vec2 TexCoords; + +uniform sampler2D text; +uniform vec3 textColor; + +void main() +{ + vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r); + gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * sampled; +} diff --git a/res/text.v.glsl b/res/text.v.glsl new file mode 100644 index 00000000..89bded5c --- /dev/null +++ b/res/text.v.glsl @@ -0,0 +1,11 @@ +#version 330 core +layout (location = 0) in vec4 vertex; +out vec2 TexCoords; + +uniform mat4 projection; + +void main() +{ + gl_Position = projection * vec4(vertex.xy, 0.0, 1.0); + TexCoords = vertex.zw; +} -- cgit