#if defined(GLES2_RENDERER) attribute vec2 aPos; attribute vec4 aColor; varying mediump vec4 color; #else layout (location = 0) in vec2 aPos; layout (location = 1) in vec4 aColor; flat out vec4 color; #endif void main() { color = aColor; gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); }