#![allow(clippy::let_unit_value)] use std::ffi::{CStr, CString}; use std::{env, str}; use libc::{setlocale, LC_ALL, LC_CTYPE}; use log::debug; use objc2::sel; use objc2_foundation::{NSLocale, NSObjectProtocol}; const FALLBACK_LOCALE: &str = "UTF-8"; pub fn set_locale_environment() { let env_locale_c = CString::new("").unwrap(); let env_locale_ptr = unsafe { setlocale(LC_ALL, env_locale_c.as_ptr()) }; if !env_locale_ptr.is_null() { let env_locale = unsafe { CStr::from_ptr(env_locale_ptr).to_string_lossy() }; // Assume `C` locale means unchanged, since it is the default anyways. if env_locale != "C" { debug!("Using environment locale: {}", env_locale); return; } } let system_locale = system_locale(); // Set locale to system locale. let system_locale_c = CString::new(system_locale.clone()).expect("nul byte in system locale"); let lc_all = unsafe { setlocale(LC_ALL, system_locale_c.as_ptr()) }; // Check if system locale was valid or not. if lc_all.is_null() { // Use fallback locale. debug!("Using fallback locale: {}", FALLBACK_LOCALE); let fallback_locale_c = CString::new(FALLBACK_LOCALE).unwrap(); unsafe { setlocale(LC_CTYPE, fallback_locale_c.as_ptr()) }; env::set_var("LC_CTYPE", FALLBACK_LOCALE); } else { // Use system locale. debug!("Using system locale: {}", system_locale); env::set_var("LC_ALL", system_locale); } } /// Determine system locale based on language and country code. fn system_locale() -> String { unsafe { let locale = NSLocale::currentLocale(); // `localeIdentifier` returns extra metadata with the locale (including currency and // collator) on newer versions of macOS. This is not a valid locale, so we use // `languageCode` and `countryCode`, if they're available (macOS 10.12+): // // https://developer.apple.com/documentation/foundation/nslocale/1416263-localeidentifier?language=objc // https://developer.apple.com/documentation/foundation/nslocale/1643060-countrycode?language=objc // https://developer.apple.com/documentation/foundation/nslocale/1643026-languagecode?language=objc let is_language_code_supported: bool = locale.respondsToSelector(sel!(languageCode)); let is_country_code_supported: bool = locale.respondsToSelector(sel!(countryCode)); if is_language_code_supported && is_country_code_supported { let language_code = locale.languageCode(); #[allow(deprecated)] if let Some(country_code) = locale.countryCode() { format!("{}_{}.UTF-8", language_code, country_code) } else { // Fall back to en_US in case the country code is not available. "en_US.UTF-8".into() } } else { locale.localeIdentifier().to_string() + ".UTF-8" } } }