1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
use std::collections::HashMap;
use crossfont::Metrics;
use alacritty_terminal::index::{Column, Point};
use alacritty_terminal::term::cell::Flags;
use alacritty_terminal::term::color::Rgb;
use alacritty_terminal::term::{RenderableCell, SizeInfo};
#[derive(Debug, Copy, Clone)]
pub struct RenderRect {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
pub color: Rgb,
pub alpha: f32,
}
impl RenderRect {
pub fn new(x: f32, y: f32, width: f32, height: f32, color: Rgb, alpha: f32) -> Self {
RenderRect { x, y, width, height, color, alpha }
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct RenderLine {
pub start: Point,
pub end: Point,
pub color: Rgb,
}
impl RenderLine {
pub fn rects(&self, flag: Flags, metrics: &Metrics, size: &SizeInfo) -> Vec<RenderRect> {
let mut rects = Vec::new();
let mut start = self.start;
while start.line < self.end.line {
let end = Point::new(start.line, size.cols() - 1);
Self::push_rects(&mut rects, metrics, size, flag, start, end, self.color);
start = Point::new(start.line + 1, Column(0));
}
Self::push_rects(&mut rects, metrics, size, flag, start, self.end, self.color);
rects
}
/// Push all rects required to draw the cell's line.
fn push_rects(
rects: &mut Vec<RenderRect>,
metrics: &Metrics,
size: &SizeInfo,
flag: Flags,
start: Point,
end: Point,
color: Rgb,
) {
let (position, thickness) = match flag {
Flags::DOUBLE_UNDERLINE => {
// Position underlines so each one has 50% of descent available.
let top_pos = 0.25 * metrics.descent;
let bottom_pos = 0.75 * metrics.descent;
rects.push(Self::create_rect(
size,
metrics.descent,
start,
end,
top_pos,
metrics.underline_thickness,
color,
));
(bottom_pos, metrics.underline_thickness)
},
Flags::UNDERLINE => (metrics.underline_position, metrics.underline_thickness),
Flags::STRIKEOUT => (metrics.strikeout_position, metrics.strikeout_thickness),
_ => unimplemented!("Invalid flag for cell line drawing specified"),
};
rects.push(Self::create_rect(
size,
metrics.descent,
start,
end,
position,
thickness,
color,
));
}
/// Create a line's rect at a position relative to the baseline.
fn create_rect(
size: &SizeInfo,
descent: f32,
start: Point,
end: Point,
position: f32,
mut thickness: f32,
color: Rgb,
) -> RenderRect {
let start_x = start.col.0 as f32 * size.cell_width();
let end_x = (end.col.0 + 1) as f32 * size.cell_width();
let width = end_x - start_x;
// Make sure lines are always visible.
thickness = thickness.max(1.);
let line_bottom = (start.line.0 as f32 + 1.) * size.cell_height();
let baseline = line_bottom + descent;
let mut y = (baseline - position - thickness / 2.).ceil();
let max_y = line_bottom - thickness;
if y > max_y {
y = max_y;
}
RenderRect::new(
start_x + size.padding_x(),
y + size.padding_y(),
width,
thickness,
color,
1.,
)
}
}
/// Lines for underline and strikeout.
#[derive(Default)]
pub struct RenderLines {
inner: HashMap<Flags, Vec<RenderLine>>,
}
impl RenderLines {
#[inline]
pub fn new() -> Self {
Self::default()
}
#[inline]
pub fn rects(&self, metrics: &Metrics, size: &SizeInfo) -> Vec<RenderRect> {
self.inner
.iter()
.flat_map(|(flag, lines)| {
lines.iter().flat_map(move |line| line.rects(*flag, metrics, size))
})
.collect()
}
/// Update the stored lines with the next cell info.
#[inline]
pub fn update(&mut self, cell: RenderableCell) {
self.update_flag(cell, Flags::UNDERLINE);
self.update_flag(cell, Flags::DOUBLE_UNDERLINE);
self.update_flag(cell, Flags::STRIKEOUT);
}
/// Update the lines for a specific flag.
fn update_flag(&mut self, cell: RenderableCell, flag: Flags) {
if !cell.flags.contains(flag) {
return;
}
// Check if there's an active line.
if let Some(line) = self.inner.get_mut(&flag).and_then(|lines| lines.last_mut()) {
if cell.fg == line.color
&& cell.column == line.end.col + 1
&& cell.line == line.end.line
{
// Update the length of the line.
line.end = cell.into();
return;
}
}
// Start new line if there currently is none.
let line = RenderLine { start: cell.into(), end: cell.into(), color: cell.fg };
match self.inner.get_mut(&flag) {
Some(lines) => lines.push(line),
None => {
self.inner.insert(flag, vec![line]);
},
}
}
}
|