diff options
author | dundargoc <33953936+dundargoc@users.noreply.github.com> | 2023-01-20 23:48:46 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-20 23:48:46 +0100 |
commit | 4c5c6ca8009dd68a68bc31caef509cb15ebef7ca (patch) | |
tree | 9085a57ff0fbfb3eeefea462ed53723ba48ad9c5 /cmake.deps/cmake/BuildLuv.cmake | |
parent | c41214c7d43038c872625c224ce59443127b692d (diff) | |
download | rneovim-4c5c6ca8009dd68a68bc31caef509cb15ebef7ca.tar.gz rneovim-4c5c6ca8009dd68a68bc31caef509cb15ebef7ca.tar.bz2 rneovim-4c5c6ca8009dd68a68bc31caef509cb15ebef7ca.zip |
build: various cmake fixes (#21902)
* build: various cmake refactors and simplifications
- Add STATUS keyword to message to ensure messages are shown in the
correct order.
- Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our
dependencies.
- Simplify how msgpack and luv configure options are constructed.
- Rely on the default installation for luv instead of manually passing
configure, build and install commands.
- Simplify return code conditional.
* build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround
CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent
the shell from interpreting `;`, which CMake uses as a list separator.
However, the same thing can be achieved by instead passing
CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more
idiomatic way of achieving the same thing.
* build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING
The problem with the current setup is that CMAKE_BUILD_TYPE is defined
after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the
first run, meaning that dependencies are built without a build type.
However, since CMAKE_BUILD_TYPE is a cache variable its value will
persist in subsequent runs. On the second run BUILD_TYPE_STRING will
have the correct value, but it's a different value from the ones the
dependencies were built with. This will force some dependencies to be
built again.
Fixes https://github.com/neovim/neovim/issues/21672.
Diffstat (limited to 'cmake.deps/cmake/BuildLuv.cmake')
-rw-r--r-- | cmake.deps/cmake/BuildLuv.cmake | 41 |
1 files changed, 15 insertions, 26 deletions
diff --git a/cmake.deps/cmake/BuildLuv.cmake b/cmake.deps/cmake/BuildLuv.cmake index 1a599a9ee2..c37a870b3d 100644 --- a/cmake.deps/cmake/BuildLuv.cmake +++ b/cmake.deps/cmake/BuildLuv.cmake @@ -1,13 +1,12 @@ -set(LUV_SRC_DIR ${DEPS_BUILD_DIR}/src/luv) set(LUV_INCLUDE_FLAGS "-I${DEPS_INSTALL_DIR}/include -I${DEPS_INSTALL_DIR}/include/luajit-2.1") -set(LUV_CONFIGURE_COMMAND_COMMON - ${CMAKE_COMMAND} ${LUV_SRC_DIR} +set(LUV_CMAKE_ARGS -DCMAKE_GENERATOR=${CMAKE_GENERATOR} + -DCMAKE_C_COMPILER=${CMAKE_C_COMPILER} + -DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM} ${BUILD_TYPE_STRING} -DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR} - -DCMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES_ALT_SEP} -DLUA_BUILD_TYPE=System -DLUA_COMPAT53_DIR=${DEPS_BUILD_DIR}/src/lua-compat-5.3 -DWITH_SHARED_LIBUV=ON @@ -16,42 +15,33 @@ set(LUV_CONFIGURE_COMMAND_COMMON -DBUILD_MODULE=OFF) if(USE_BUNDLED_LUAJIT) - list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=LuaJit) + list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit) elseif(USE_BUNDLED_LUA) - list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=Lua) + list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua) else() find_package(LuaJit) if(LUAJIT_FOUND) - list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=LuaJit) + list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit) else() - list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=Lua) + list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua) endif() endif() if(USE_BUNDLED_LIBUV) - set(LUV_CONFIGURE_COMMAND_COMMON - ${LUV_CONFIGURE_COMMAND_COMMON} + list(APPEND LUV_CMAKE_ARGS -DCMAKE_PREFIX_PATH=${DEPS_INSTALL_DIR} -DLIBUV_LIBRARIES=uv_a) endif() if(MSVC) - set(LUV_CONFIGURE_COMMAND - ${LUV_CONFIGURE_COMMAND_COMMON} - -DCMAKE_C_COMPILER=${CMAKE_C_COMPILER} - -DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM} - "-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}" - # Make sure we use the same generator, otherwise we may - # accidentally end up using different MSVC runtimes - -DCMAKE_GENERATOR=${CMAKE_GENERATOR}) + list(APPEND LUV_CMAKE_ARGS + "-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}") else() - set(LUV_CONFIGURE_COMMAND - ${LUV_CONFIGURE_COMMAND_COMMON} - -DCMAKE_C_COMPILER=${CMAKE_C_COMPILER} + list(APPEND LUV_CMAKE_ARGS "-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS} -fPIC") if(CMAKE_GENERATOR MATCHES "Unix Makefiles" AND (CMAKE_SYSTEM_NAME MATCHES ".*BSD" OR CMAKE_SYSTEM_NAME MATCHES "DragonFly")) - set(LUV_CONFIGURE_COMMAND ${LUV_CONFIGURE_COMMAND} -DCMAKE_MAKE_PROGRAM=gmake) + list(APPEND LUV_CMAKE_ARGS -DCMAKE_MAKE_PROGRAM=gmake) endif() endif() @@ -77,10 +67,9 @@ ExternalProject_Add(luv-static DOWNLOAD_NO_PROGRESS TRUE DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luv SOURCE_DIR ${DEPS_BUILD_DIR}/src/luv - CONFIGURE_COMMAND "${LUV_CONFIGURE_COMMAND}" - BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG> - INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config $<CONFIG> - LIST_SEPARATOR |) + CMAKE_ARGS ${LUV_CMAKE_ARGS} + CMAKE_CACHE_ARGS + -DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES}) list(APPEND THIRD_PARTY_DEPS luv-static) if(USE_BUNDLED_LUAJIT) |