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authordundargoc <33953936+dundargoc@users.noreply.github.com>2023-01-20 23:48:46 +0100
committerGitHub <noreply@github.com>2023-01-20 23:48:46 +0100
commit4c5c6ca8009dd68a68bc31caef509cb15ebef7ca (patch)
tree9085a57ff0fbfb3eeefea462ed53723ba48ad9c5 /cmake.deps/cmake/BuildMsgpack.cmake
parentc41214c7d43038c872625c224ce59443127b692d (diff)
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build: various cmake fixes (#21902)
* build: various cmake refactors and simplifications - Add STATUS keyword to message to ensure messages are shown in the correct order. - Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our dependencies. - Simplify how msgpack and luv configure options are constructed. - Rely on the default installation for luv instead of manually passing configure, build and install commands. - Simplify return code conditional. * build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent the shell from interpreting `;`, which CMake uses as a list separator. However, the same thing can be achieved by instead passing CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more idiomatic way of achieving the same thing. * build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING The problem with the current setup is that CMAKE_BUILD_TYPE is defined after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the first run, meaning that dependencies are built without a build type. However, since CMAKE_BUILD_TYPE is a cache variable its value will persist in subsequent runs. On the second run BUILD_TYPE_STRING will have the correct value, but it's a different value from the ones the dependencies were built with. This will force some dependencies to be built again. Fixes https://github.com/neovim/neovim/issues/21672.
Diffstat (limited to 'cmake.deps/cmake/BuildMsgpack.cmake')
-rw-r--r--cmake.deps/cmake/BuildMsgpack.cmake23
1 files changed, 8 insertions, 15 deletions
diff --git a/cmake.deps/cmake/BuildMsgpack.cmake b/cmake.deps/cmake/BuildMsgpack.cmake
index 3197ec45a1..9d112c57b1 100644
--- a/cmake.deps/cmake/BuildMsgpack.cmake
+++ b/cmake.deps/cmake/BuildMsgpack.cmake
@@ -1,23 +1,15 @@
set(MSGPACK_CMAKE_ARGS
- -DMSGPACK_BUILD_TESTS=OFF
- -DMSGPACK_BUILD_EXAMPLES=OFF
- -DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
- -DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
- -DCMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES_ALT_SEP}
- "-DCMAKE_C_FLAGS:STRING=-fPIC"
- -DCMAKE_GENERATOR=${CMAKE_GENERATOR})
-
-if(MSVC)
- set(MSGPACK_CMAKE_ARGS
-DMSGPACK_BUILD_TESTS=OFF
-DMSGPACK_BUILD_EXAMPLES=OFF
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
+ -DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
- ${BUILD_TYPE_STRING}
- # Make sure we use the same generator, otherwise we may
- # accidentally end up using different MSVC runtimes
- -DCMAKE_GENERATOR=${CMAKE_GENERATOR})
+ ${BUILD_TYPE_STRING})
+
+if(NOT MSVC)
+ list(APPEND MSGPACK_CMAKE_ARGS
+ "-DCMAKE_C_FLAGS:STRING=-fPIC")
endif()
if(USE_EXISTING_SRC_DIR)
@@ -29,6 +21,7 @@ ExternalProject_Add(msgpack
DOWNLOAD_NO_PROGRESS TRUE
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/msgpack
CMAKE_ARGS "${MSGPACK_CMAKE_ARGS}"
- LIST_SEPARATOR |)
+ CMAKE_CACHE_ARGS
+ -DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES})
list(APPEND THIRD_PARTY_DEPS msgpack)