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authorbfredl <bjorn.linse@gmail.com>2022-06-08 22:02:02 +0200
committerbfredl <bjorn.linse@gmail.com>2022-06-20 12:44:56 +0200
commit5d6987210578f5f1c3151988b99a9411f9603374 (patch)
treec8d1b70ef948a4beafe82195431f1c6607fbe8b7 /scripts/gen_vimdoc.py
parentb2ed439bd5ab1b431bb61f8754554c48453495c5 (diff)
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perf(ui): reduce allocation overhead when encoding "redraw" events
Note for external UIs: Nvim can now emit multiple "redraw" event batches before a final "flush" event is received. To retain existing behavior, clients should make sure to update visible state at an explicit "flush" event, not just the end of a "redraw" batch of event. * Get rid of copy_object() blizzard in the auto-generated ui_event layer * Special case "grid_line" by encoding screen state directly to msgpack events with no intermediate API events. * Get rid of the arcane notion of referring to the screen as the "shell" * Array and Dictionary are kvec_t:s, so define them as such. * Allow kvec_t:s, such as Arrays and Dictionaries, to be allocated with a predetermined size within an arena. * Eliminate redundant capacity checking when filling such kvec_t:s with values.
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