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authorbfredl <bjorn.linse@gmail.com>2023-09-13 13:39:18 +0200
committerbfredl <bjorn.linse@gmail.com>2023-09-19 11:25:31 +0200
commit8da986ea877b07a5eb117446f410f2a7fc8cd9cb (patch)
tree2875a09e73c37bcb2b65d92093a2092d008869e0 /src/nvim/map_key_impl.c.h
parent46402c16c0c38701469c52fb28d16f2483cc7a72 (diff)
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refactor(grid): change schar_T representation to be more compact
Previously, a screen cell would occupy 28+4=32 bytes per cell as we always made space for up to MAX_MCO+1 codepoints in a cell. As an example, even a pretty modest 50*80 screen would consume 50*80*2*32 = 256000, i e a quarter megabyte With the factor of two due to the TUI side buffer, and even more when using msg_grid and/or ext_multigrid. This instead stores a 4-byte union of either: - a valid UTF-8 sequence up to 4 bytes - an escape char which is invalid UTF-8 (0xFF) plus a 24-bit index to a glyph cache This avoids allocating space for huge composed glyphs _upfront_, while still keeping rendering such glyphs reasonably fast (1 hash table lookup + one plain index lookup). If the same large glyphs are using repeatedly on the screen, this is still a net reduction of memory/cache consumption. The only case which really gets worse is if you blast the screen full with crazy emojis and zalgo text and even this case only leads to 4 extra bytes per char. When only <= 4-byte glyphs are used, plus the 4-byte attribute code, i e 8 bytes in total there is a factor of four reduction of memory use. Memory which will be quite hot in cache as the screen buffer is scanned over in win_line() buffer text drawing A slight complication is that the representation depends on host byte order. I've tested this manually by compling and running this in qemu-s390x and it works fine. We might add a qemu based solution to CI at some point.
Diffstat (limited to 'src/nvim/map_key_impl.c.h')
-rw-r--r--src/nvim/map_key_impl.c.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nvim/map_key_impl.c.h b/src/nvim/map_key_impl.c.h
index 7e7b2f74fe..4d060f5fb8 100644
--- a/src/nvim/map_key_impl.c.h
+++ b/src/nvim/map_key_impl.c.h
@@ -80,7 +80,7 @@ void KEY_NAME(mh_rehash_)(SET_TYPE *set)
/// if new item, indicates if keys[] was resized.
///
/// @return keys index
-uint32_t KEY_NAME(mh_put_)(SET_TYPE *set, KEY_TYPE key, MhPutStatus *new)
+uint32_t KEY_NAME(mh_put_)(SET_TYPE *set, KEY_TYPE key, MHPutStatus *new)
{
MapHash *h = &set->h;
// Might rehash ahead of time if "key" already existed. But it was