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authorPavel Platto <hinidu@gmail.com>2014-07-13 10:03:07 +0300
committerNicolas Hillegeer <nicolas@hillegeer.com>2014-07-14 20:28:40 +0200
commit47084ea7657121837536d409b9137fd38426aeef (patch)
tree1bf014cf8e25a6875bc49328deafbfc9f5e0ef88 /src/nvim/os/signal.c
parent2dc69700ec9a01b3b7cd4823e8cd3ad5431b9410 (diff)
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Use strict function prototypes #945
`-Wstrict-prototypes` warn if a function is declared or defined without specifying the argument types. This warning disallow function prototypes with empty parameter list. In C, a function declared with an empty parameter list accepts an arbitrary number of arguments when being called. This is for historic reasons; originally, C functions didn't have prototypes, as C evolved from B, a typeless language. When prototypes were added, the original typeless declarations were left in the language for backwards compatibility. Instead we should provide `void` in argument list to state that function doesn't have arguments. Also this warning disallow declaring type of the parameters after the parentheses because Neovim header generator produce no declarations for old-stlyle prototypes: it expects to find `{` after prototype.
Diffstat (limited to 'src/nvim/os/signal.c')
-rw-r--r--src/nvim/os/signal.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/nvim/os/signal.c b/src/nvim/os/signal.c
index c7b4f86d6f..65657fda9c 100644
--- a/src/nvim/os/signal.c
+++ b/src/nvim/os/signal.c
@@ -26,7 +26,7 @@ static bool rejecting_deadly;
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "os/signal.c.generated.h"
#endif
-void signal_init()
+void signal_init(void)
{
uv_signal_init(uv_default_loop(), &sint);
uv_signal_init(uv_default_loop(), &spipe);
@@ -46,7 +46,7 @@ void signal_init()
#endif
}
-void signal_stop()
+void signal_stop(void)
{
uv_signal_stop(&sint);
uv_signal_stop(&spipe);
@@ -59,12 +59,12 @@ void signal_stop()
#endif
}
-void signal_reject_deadly()
+void signal_reject_deadly(void)
{
rejecting_deadly = true;
}
-void signal_accept_deadly()
+void signal_accept_deadly(void)
{
rejecting_deadly = false;
}