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author | Pedro L. Ramos <pedro.2.ramos@nokia.com> | 2019-01-07 15:48:44 +0000 |
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committer | Justin M. Keyes <justinkz@gmail.com> | 2019-01-10 08:50:07 +0100 |
commit | 57c7e1d4a0d7285d9de5b9035e91f546654268da (patch) | |
tree | 78b6da87e2f0aecb4ac85b0c0d0921b8f7995639 /src/nvim/state.c | |
parent | 1ca2c8950fe33654f046183516a123fe0606b4e8 (diff) | |
download | rneovim-57c7e1d4a0d7285d9de5b9035e91f546654268da.tar.gz rneovim-57c7e1d4a0d7285d9de5b9035e91f546654268da.tar.bz2 rneovim-57c7e1d4a0d7285d9de5b9035e91f546654268da.zip |
vim-patch:8.1.0648: custom operators can't act upon forced motion
Problem: Custom operators can't act upon a forced motion. (Christian
Wellenbrock)
Solution: Add the forced motion to the mode() result. (Christian Brabandt,
closes vim/vim#3490)
https://github.com/vim/vim/commit/5976f8ff00efcb3e155a89346e44f2ad43d2405a
closes #8667
closes #9476
Christian Wellenbrock:
> For (most) built in text objects it's possible to force operation on
> them to be linewise, for example by using `dVab` (`:h o_V`,
> `motion_force`). When using custom text objects (defined as mappings
> by plugins for example), this doesn't currently work.
>
> Example:
>
> onoremap x viw
>
> Open a file with a few lines each containing some words. With the
> cursor on any word, try:
>
> 1. `dw` (builtin) deletes some characters
> 2. `dVw` (builtin) deletes linewise
> 3. `dx` (from mapping) deletes some characters
> 4. `dVx` (from mapping) deletes some characters, but should delete
> linewise
ref: https://github.com/wellle/targets.vim/issues/214
ref: https://gitter.im/neovim/neovim?at=5b379ff7f1664406610e7483
Diffstat (limited to 'src/nvim/state.c')
-rw-r--r-- | src/nvim/state.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/nvim/state.c b/src/nvim/state.c index d75f4038ae..bfd73050c3 100644 --- a/src/nvim/state.c +++ b/src/nvim/state.c @@ -113,7 +113,7 @@ int get_real_state(void) /// @returns[allocated] mode string char *get_mode(void) { - char *buf = xcalloc(3, sizeof(char)); + char *buf = xcalloc(4, sizeof(char)); if (VIsual_active) { if (VIsual_select) { @@ -160,6 +160,8 @@ char *get_mode(void) buf[0] = 'n'; if (finish_op) { buf[1] = 'o'; + // to be able to detect force-linewise/blockwise/characterwise operations + buf[2] = (char)motion_force; } } |