diff options
Diffstat (limited to 'runtime/doc/gui.txt')
-rw-r--r-- | runtime/doc/gui.txt | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/runtime/doc/gui.txt b/runtime/doc/gui.txt index fb05f178ad..904c4be19c 100644 --- a/runtime/doc/gui.txt +++ b/runtime/doc/gui.txt @@ -46,7 +46,8 @@ When the GUI starts up initializations are carried out, in this order: already set. NOTE: All but the first one are not carried out if Vim was started with -"-u NONE" and no "-U" argument was given, or when started with "-U NONE". +"-u NONE" or "-u DEFAULTS" and no "-U" argument was given, or when started +with "-U NONE". All this happens AFTER the normal Vim initializations, like reading your vimrc file. See |initialization|. @@ -382,6 +383,7 @@ menus and menu items. They are most useful for things that you can't remember what the key sequence was. For creating menus in a different language, see |:menutrans|. +If you don't want to use menus at all, see |'go-M'|. *menu.vim* The default menus are read from the file "$VIMRUNTIME/menu.vim". See @@ -398,7 +400,11 @@ in the menu (which can take a bit of time to load). If you want to have all filetypes already present at startup, add: > :let do_syntax_sel_menu = 1 -< +Note that the menu.vim is sourced when `:syntax on` or `:filetype on` is +executed or after your .vimrc file is sourced. This means that the 'encoding' +option and the language of messages (`:language messages`) must be set before +that (if you want to change them). + *console-menus* Although this documentation is in the GUI section, you can actually use menus in console mode too. You will have to load |menu.vim| explicitly then, it is @@ -648,6 +654,8 @@ nr Name Normal action ~ In the Win32 GUI, starting a menu name with ']' excludes that menu from the main menu bar. You must then use the |:popup| command to display it. +When splitting the window the window toolbar is not copied to the new window. + *popup-menu* You can define the special menu "PopUp". This is the menu that is displayed when the right mouse button is pressed, if 'mousemodel' is set to popup or |