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-rw-r--r--src/nvim/README.md92
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diff --git a/src/nvim/README.md b/src/nvim/README.md
index f16c6de12f..0caf71e2c5 100644
--- a/src/nvim/README.md
+++ b/src/nvim/README.md
@@ -1,23 +1,43 @@
-## Source code overview
+Nvim core source
+================
-Since Neovim has inherited most code from Vim, some information in [its
-README](https://raw.githubusercontent.com/vim/vim/master/src/README.txt) still
-applies.
+Module-specific details are documented at the top of each module (`terminal.c`,
+`screen.c`, ...).
-This document aims to give a high level overview of how Neovim works internally,
-focusing on parts that are different from Vim. Currently this is still a work in
-progress, especially because I have avoided adding too many details about parts
-that are constantly changing. As the code becomes more organized and stable,
-this document will be updated to reflect the changes.
+See `:help development` for more guidelines.
-If you are looking for module-specific details, it is best to read the source
-code. Some files are extensively commented at the top (e.g. terminal.c,
-screen.c).
+Logs
+----
-### Top-level program loops
+Low-level log messages sink to `$NVIM_LOG_FILE`.
-First let's understand what a Vim-like program does by analyzing the workflow of
-a typical editing session:
+You can use `LOG_CALLSTACK();` anywhere in the source to log the current
+stacktrace. To log in an alternate file, e.g. stderr, use
+`LOG_CALLSTACK_TO_FILE(FILE*)`. (Currently Linux-only.)
+
+UI events are logged at level 0 (`DEBUG_LOG_LEVEL`).
+
+ rm -rf build/
+ make CMAKE_EXTRA_FLAGS="-DMIN_LOG_LEVEL=0"
+
+Filename conventions
+--------------------
+
+The source files use extensions to hint about their purpose.
+
+- `*.c`, `*.generated.c` - full C files, with all includes, etc.
+- `*.c.h` - parametrized C files, contain all necessary includes, but require
+ defining macros before actually using. Example: `typval_encode.c.h`
+- `*.h` - full headers, with all includes. Does *not* apply to `*.generated.h`.
+- `*.h.generated.h` - exported functions’ declarations.
+- `*.c.generated.h` - static functions’ declarations.
+
+Nvim lifecycle
+--------------
+
+Following describes how Nvim processes input.
+
+Consider a typical Vim-like editing session:
01. Vim dispays the welcome screen
02. User types: `:`
@@ -41,16 +61,14 @@ a typical editing session:
21. User types: `word<ESC>`
22. Vim inserts "word" at the beginning and returns to normal mode
-Note that we have split user actions into sequences of inputs that change the
-state of the editor. While there's no documentation about a "g command
-mode" (step 16), internally it is implemented similarly to "operator-pending
-mode".
+Note that we split user actions into sequences of inputs that change the state
+of the editor. While there's no documentation about a "g command mode" (step
+16), internally it is implemented similarly to "operator-pending mode".
-From this we can see that Vim has the behavior of a input-driven state
-machine (more specifically, a pushdown automaton since it requires a stack for
+From this we can see that Vim has the behavior of an input-driven state machine
+(more specifically, a pushdown automaton since it requires a stack for
transitioning back from states). Assuming each state has a callback responsible
-for handling keys, this pseudocode (a python-like language) shows a good
-representation of the main program loop:
+for handling keys, this pseudocode represents the main program loop:
```py
def state_enter(state_callback, data):
@@ -126,12 +144,11 @@ def insert_state(data, key):
return true
```
-While the actual code is much more complicated, the above gives an idea of how
-Neovim is organized internally. Some states like the `g_command_state` or
-`get_operator_count_state` do not have a dedicated `state_enter` callback, but
-are implicitly embedded into other states (this will change later as we continue
-the refactoring effort). To start reading the actual code, here's the
-recommended order:
+The above gives an idea of how Nvim is organized internally. Some states like
+the `g_command_state` or `get_operator_count_state` do not have a dedicated
+`state_enter` callback, but are implicitly embedded into other states (this
+will change later as we continue the refactoring effort). To start reading the
+actual code, here's the recommended order:
1. `state_enter()` function (state.c). This is the actual program loop,
note that a `VimState` structure is used, which contains function pointers
@@ -152,16 +169,17 @@ modes managed by the `state_enter` loop:
- insert mode: `insert_{enter,check,execute}()`(`edit.c`)
- terminal mode: `terminal_{enter,execute}()`(`terminal.c`)
-### Async event support
+Async event support
+-------------------
-One of the features Neovim added is the support for handling arbitrary
+One of the features Nvim added is the support for handling arbitrary
asynchronous events, which can include:
-- msgpack-rpc requests
+- RPC requests
- job control callbacks
-- timers (not implemented yet but the support code is already there)
+- timers
-Neovim implements this functionality by entering another event loop while
+Nvim implements this functionality by entering another event loop while
waiting for characters, so instead of:
```py
@@ -171,7 +189,7 @@ def state_enter(state_callback, data):
while state_callback(data, key) # invoke the callback for the current state
```
-Neovim program loop is more like:
+Nvim program loop is more like:
```py
def state_enter(state_callback, data):
@@ -182,9 +200,9 @@ def state_enter(state_callback, data):
where `event` is something the operating system delivers to us, including (but
not limited to) user input. The `read_next_event()` part is internally
-implemented by libuv, the platform layer used by Neovim.
+implemented by libuv, the platform layer used by Nvim.
-Since Neovim inherited its code from Vim, the states are not prepared to receive
+Since Nvim inherited its code from Vim, the states are not prepared to receive
"arbitrary events", so we use a special key to represent those (When a state
receives an "arbitrary event", it normally doesn't do anything other update the
screen).