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-rw-r--r--src/nvim/state.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/nvim/state.c b/src/nvim/state.c
index 30133e2201..f792ec00a4 100644
--- a/src/nvim/state.c
+++ b/src/nvim/state.c
@@ -2,10 +2,12 @@
#include "nvim/lib/kvec.h"
+#include "nvim/ascii.h"
#include "nvim/state.h"
#include "nvim/vim.h"
#include "nvim/main.h"
#include "nvim/getchar.h"
+#include "nvim/option_defs.h"
#include "nvim/ui.h"
#include "nvim/os/input.h"
@@ -61,3 +63,35 @@ getkey:
}
}
}
+
+/// Return TRUE if in the current mode we need to use virtual.
+int virtual_active(void)
+{
+ // While an operator is being executed we return "virtual_op", because
+ // VIsual_active has already been reset, thus we can't check for "block"
+ // being used.
+ if (virtual_op != MAYBE) {
+ return virtual_op;
+ }
+ return ve_flags == VE_ALL
+ || ((ve_flags & VE_BLOCK) && VIsual_active && VIsual_mode == Ctrl_V)
+ || ((ve_flags & VE_INSERT) && (State & INSERT));
+}
+
+/// VISUAL, SELECTMODE and OP_PENDING State are never set, they are equal to
+/// NORMAL State with a condition. This function returns the real State.
+int get_real_state(void)
+{
+ if (State & NORMAL) {
+ if (VIsual_active) {
+ if (VIsual_select) {
+ return SELECTMODE;
+ }
+ return VISUAL;
+ } else if (finish_op) {
+ return OP_PENDING;
+ }
+ }
+ return State;
+}
+