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-rw-r--r--src/nvim/state.c41
1 files changed, 38 insertions, 3 deletions
diff --git a/src/nvim/state.c b/src/nvim/state.c
index b2f3f0bebe..44c6441e40 100644
--- a/src/nvim/state.c
+++ b/src/nvim/state.c
@@ -2,9 +2,12 @@
#include "nvim/lib/kvec.h"
+#include "nvim/ascii.h"
#include "nvim/state.h"
#include "nvim/vim.h"
+#include "nvim/main.h"
#include "nvim/getchar.h"
+#include "nvim/option_defs.h"
#include "nvim/ui.h"
#include "nvim/os/input.h"
@@ -32,8 +35,8 @@ getkey:
// processing. Characters can come from mappings, scripts and other
// sources, so this scenario is very common.
key = safe_vgetc();
- } else if (!queue_empty(loop.events)) {
- // Event was made available after the last queue_process_events call
+ } else if (!multiqueue_empty(main_loop.events)) {
+ // Event was made available after the last multiqueue_process_events call
key = K_EVENT;
} else {
input_enable_events();
@@ -45,7 +48,7 @@ getkey:
// directly.
(void)os_inchar(NULL, 0, -1, 0);
input_disable_events();
- key = !queue_empty(loop.events) ? K_EVENT : safe_vgetc();
+ key = !multiqueue_empty(main_loop.events) ? K_EVENT : safe_vgetc();
}
if (key == K_EVENT) {
@@ -60,3 +63,35 @@ getkey:
}
}
}
+
+/// Return TRUE if in the current mode we need to use virtual.
+int virtual_active(void)
+{
+ // While an operator is being executed we return "virtual_op", because
+ // VIsual_active has already been reset, thus we can't check for "block"
+ // being used.
+ if (virtual_op != MAYBE) {
+ return virtual_op;
+ }
+ return ve_flags == VE_ALL
+ || ((ve_flags & VE_BLOCK) && VIsual_active && VIsual_mode == Ctrl_V)
+ || ((ve_flags & VE_INSERT) && (State & INSERT));
+}
+
+/// VISUAL, SELECTMODE and OP_PENDING State are never set, they are equal to
+/// NORMAL State with a condition. This function returns the real State.
+int get_real_state(void)
+{
+ if (State & NORMAL) {
+ if (VIsual_active) {
+ if (VIsual_select) {
+ return SELECTMODE;
+ }
+ return VISUAL;
+ } else if (finish_op) {
+ return OP_PENDING;
+ }
+ }
+ return State;
+}
+