diff options
Diffstat (limited to 'src/win/timer.c')
| -rw-r--r-- | src/win/timer.c | 254 | 
1 files changed, 254 insertions, 0 deletions
diff --git a/src/win/timer.c b/src/win/timer.c new file mode 100644 index 0000000000..6c53ea37e0 --- /dev/null +++ b/src/win/timer.c @@ -0,0 +1,254 @@ +/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to + * deal in the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <limits.h> + +#include "uv.h" +#include "internal.h" +#include "tree.h" +#include "handle-inl.h" + + +void uv_update_time(uv_loop_t* loop) { +  DWORD ticks; +  ULARGE_INTEGER time; + +  ticks = GetTickCount(); + +  time.QuadPart = loop->time; + +  /* GetTickCount() can conceivably wrap around, so when the current tick */ +  /* count is lower than the last tick count, we'll assume it has wrapped. */ +  /* uv_poll must make sure that the timer can never overflow more than */ +  /* once between two subsequent uv_update_time calls. */ +  time.LowPart = ticks; +  if (ticks < loop->last_tick_count) +    time.HighPart++; + +  /* Remember the last tick count. */ +  loop->last_tick_count = ticks; + +  /* The GetTickCount() resolution isn't too good. Sometimes it'll happen */ +  /* that GetQueuedCompletionStatus() or GetQueuedCompletionStatusEx() has */ +  /* waited for a couple of ms but this is not reflected in the GetTickCount */ +  /* result yet. Therefore whenever GetQueuedCompletionStatus times out */ +  /* we'll add the number of ms that it has waited to the current loop time. */ +  /* When that happened the loop time might be a little ms farther than what */ +  /* we've just computed, and we shouldn't update the loop time. */ +  if (loop->time < time.QuadPart) +    loop->time = time.QuadPart; +} + + +void uv__time_forward(uv_loop_t* loop, uint64_t msecs) { +  loop->time += msecs; +} + + +static int uv_timer_compare(uv_timer_t* a, uv_timer_t* b) { +  if (a->due < b->due) +    return -1; +  if (a->due > b->due) +    return 1; +  /* +   *  compare start_id when both has the same due. start_id is +   *  allocated with loop->timer_counter in uv_timer_start(). +   */ +  if (a->start_id < b->start_id) +    return -1; +  if (a->start_id > b->start_id) +    return 1; +  return 0; +} + + +RB_GENERATE_STATIC(uv_timer_tree_s, uv_timer_s, tree_entry, uv_timer_compare); + + +int uv_timer_init(uv_loop_t* loop, uv_timer_t* handle) { +  uv__handle_init(loop, (uv_handle_t*) handle, UV_TIMER); +  handle->timer_cb = NULL; +  handle->repeat = 0; + +  return 0; +} + + +void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle) { +  if (handle->flags & UV__HANDLE_CLOSING) { +    assert(!(handle->flags & UV_HANDLE_CLOSED)); +    uv__handle_close(handle); +  } +} + + +static uint64_t get_clamped_due_time(uint64_t loop_time, uint64_t timeout) { +  uint64_t clamped_timeout; + +  clamped_timeout = loop_time + timeout; +  if (clamped_timeout < timeout) +    clamped_timeout = (uint64_t) -1; + +  return clamped_timeout; +} + + +int uv_timer_start(uv_timer_t* handle, uv_timer_cb timer_cb, uint64_t timeout, +    uint64_t repeat) { +  uv_loop_t* loop = handle->loop; +  uv_timer_t* old; + +  if (handle->flags & UV_HANDLE_ACTIVE) { +    RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); +  } + +  handle->timer_cb = timer_cb; +  handle->due = get_clamped_due_time(loop->time, timeout); +  handle->repeat = repeat; +  handle->flags |= UV_HANDLE_ACTIVE; +  uv__handle_start(handle); + +  /* start_id is the second index to be compared in uv__timer_cmp() */ +  handle->start_id = handle->loop->timer_counter++; + +  old = RB_INSERT(uv_timer_tree_s, &loop->timers, handle); +  assert(old == NULL); + +  return 0; +} + + +int uv_timer_stop(uv_timer_t* handle) { +  uv_loop_t* loop = handle->loop; + +  if (!(handle->flags & UV_HANDLE_ACTIVE)) +    return 0; + +  RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); + +  handle->flags &= ~UV_HANDLE_ACTIVE; +  uv__handle_stop(handle); + +  return 0; +} + + +int uv_timer_again(uv_timer_t* handle) { +  uv_loop_t* loop = handle->loop; + +  /* If timer_cb is NULL that means that the timer was never started. */ +  if (!handle->timer_cb) { +    return UV_EINVAL; +  } + +  if (handle->flags & UV_HANDLE_ACTIVE) { +    RB_REMOVE(uv_timer_tree_s, &loop->timers, handle); +    handle->flags &= ~UV_HANDLE_ACTIVE; +    uv__handle_stop(handle); +  } + +  if (handle->repeat) { +    handle->due = get_clamped_due_time(loop->time, handle->repeat); + +    if (RB_INSERT(uv_timer_tree_s, &loop->timers, handle) != NULL) { +      uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT"); +    } + +    handle->flags |= UV_HANDLE_ACTIVE; +    uv__handle_start(handle); +  } + +  return 0; +} + + +void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat) { +  assert(handle->type == UV_TIMER); +  handle->repeat = repeat; +} + + +uint64_t uv_timer_get_repeat(const uv_timer_t* handle) { +  assert(handle->type == UV_TIMER); +  return handle->repeat; +} + + +DWORD uv_get_poll_timeout(uv_loop_t* loop) { +  uv_timer_t* timer; +  int64_t delta; + +  /* Check if there are any running timers */ +  timer = RB_MIN(uv_timer_tree_s, &loop->timers); +  if (timer) { +    uv_update_time(loop); + +    delta = timer->due - loop->time; +    if (delta >= UINT_MAX >> 1) { +      /* A timeout value of UINT_MAX means infinite, so that's no good. But */ +      /* more importantly, there's always the risk that GetTickCount wraps. */ +      /* uv_update_time can detect this, but we must make sure that the */ +      /* tick counter never overflows twice between two subsequent */ +      /* uv_update_time calls. We do this by never sleeping more than half */ +      /* the time it takes to wrap  the counter - which is huge overkill, */ +      /* but hey, it's not so bad to wake up every 25 days. */ +      return UINT_MAX >> 1; +    } else if (delta < 0) { +      /* Negative timeout values are not allowed */ +      return 0; +    } else { +      return (DWORD)delta; +    } +  } else { +    /* No timers */ +    return INFINITE; +  } +} + + +void uv_process_timers(uv_loop_t* loop) { +  uv_timer_t* timer; + +  /* Call timer callbacks */ +  for (timer = RB_MIN(uv_timer_tree_s, &loop->timers); +       timer != NULL && timer->due <= loop->time; +       timer = RB_MIN(uv_timer_tree_s, &loop->timers)) { +    RB_REMOVE(uv_timer_tree_s, &loop->timers, timer); + +    if (timer->repeat != 0) { +      /* If it is a repeating timer, reschedule with repeat timeout. */ +      timer->due = get_clamped_due_time(timer->due, timer->repeat); +      if (timer->due < loop->time) { +        timer->due = loop->time; +      } +      if (RB_INSERT(uv_timer_tree_s, &loop->timers, timer) != NULL) { +        uv_fatal_error(ERROR_INVALID_DATA, "RB_INSERT"); +      } +    } else { +      /* If non-repeating, mark the timer as inactive. */ +      timer->flags &= ~UV_HANDLE_ACTIVE; +      uv__handle_stop(timer); +    } + +    timer->timer_cb((uv_timer_t*) timer, 0); +  } +}  | 
