| Commit message (Collapse) | Author | Age |
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A lot of functions in move.c only worked for curwin, alternatively
took a `wp` arg but still only work if that happens to be curwin.
Refactor those that are needed for update_topline(wp) to work
for any window.
fixes #27723
fixes #27720
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- Tags are now created with `[tag]()`
- References are now created with `[tag]`
- Code spans are no longer wrapped
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Problem:
The documentation flow (`gen_vimdoc.py`) has several issues:
- it's not very versatile
- depends on doxygen
- doesn't work well with Lua code as it requires an awkward filter script to convert it into pseudo-C.
- The intermediate XML files and filters makes it too much like a rube goldberg machine.
Solution:
Re-implement the flow using Lua, LPEG and treesitter.
- `gen_vimdoc.py` is now replaced with `gen_vimdoc.lua` and replicates a portion of the logic.
- `lua2dox.lua` is gone!
- No more XML files.
- Doxygen is now longer used and instead we now use:
- LPEG for comment parsing (see `scripts/luacats_grammar.lua` and `scripts/cdoc_grammar.lua`).
- LPEG for C parsing (see `scripts/cdoc_parser.lua`)
- Lua patterns for Lua parsing (see `scripts/luacats_parser.lua`).
- Treesitter for Markdown parsing (see `scripts/text_utils.lua`).
- The generated `runtime/doc/*.mpack` files have been removed.
- `scripts/gen_eval_files.lua` now instead uses `scripts/cdoc_parser.lua` directly.
- Text wrapping is implemented in `scripts/text_utils.lua` and appears to produce more consistent results (the main contributer to the diff of this change).
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Co-authored-by: zeertzjq <zeertzjq@outlook.com>
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As only a few API functions make use of explicit freeing of the return
value, make it opt-in instead. The arena is always present under the
hood, so `Arena *arena` arg now doesn't mean anything other than getting
access to this arena. Also it is in principle possible to return an
allocated value while still using the arena as scratch space for other
stuff (unlikely, but there no reason to not allow it).
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Currently having two separate memory strategies for API return values is
a bit unnecessary, and mostly a consequence of converting the hot spot
cases which needed it first. But there is really no downside to using
arena everywhere (which implies also directly using strings which are
allocated earlier or even statically, without copy).
There only restriction is we need to know the size of arrays in advance,
but this info can often be passed on from some earlier stage if it is
missing.
This collects some "small" cases. The more complex stuff will get a PR
each.
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Implement api_keydict_to_dict as the complement to api_dict_to_keydict
Fix a conversion error when nvim_get_win_config gets called from lua,
where Float values "x" and "y" didn't get converted to lua numbers.
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The "priority" field of extmarks can be used to set priorities of
extmarks which dictates which highlight group a range will actually have
when there are multiple extmarks applied. However, when multiple
extmarks have the same priority, the only way to enforce an actual
priority is through the order in which the extmarks are set.
It is not always possible or desirable to set extmarks in a specific
order, however, so we add a new "subpriority" field that explicitly
enforces the ordering of extmarks that have the same priority.
For now this will be used only to enforce priority of treesitter
highlights. A single node in a treesitter tree may match multiple
captures, in which case that node will have multiple extmarks set. The
order in which captures are returned from the treesitter API is not
_necessarily_ in the same order they are defined in a query file, so we
use the new subpriority field to force that ordering.
For now subpriorites are not documented and are not meant to be used by
external code, and it only applies to ephemeral extmarks. We indicate
the "private" nature of subpriorities by prefixing the field name with
an "_".
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Extmarks can contain URLs which can then be drawn in any supporting UI.
In the TUI, for example, URLs are "drawn" by emitting the OSC 8 control
sequence to the TTY. On terminals which support the OSC 8 sequence this
will create clickable hyperlinks.
URLs are treated as inline highlights in the decoration subsystem, so
are included in the `DecorSignHighlight` structure. However, unlike
other inline highlights they use allocated memory which must be freed,
so they set the `ext` flag in `DecorInline` so that their lifetimes are
managed along with other allocated memory like virtual text.
The decoration subsystem then adds the URLs as a new highlight
attribute. The highlight subsystem maintains a set of unique URLs to
avoid duplicating allocations for the same string. To attach a URL to an
existing highlight attribute we call `hl_add_url` which finds the URL in
the set (allocating and adding it if it does not exist) and sets the
`url` highlight attribute to the index of the URL in the set (using an
index helps keep the size of the `HlAttrs` struct small).
This has the potential to lead to an increase in highlight attributes
if a URL is used over a range that contains many different highlight
attributes, because now each existing attribute must be combined with
the URL. In practice, however, URLs typically span a range containing a
single highlight (e.g. link text in Markdown), so this is likely just a
pathological edge case.
When a new highlight attribute is defined with a URL it is copied to all
attached UIs with the `hl_attr_define` UI event. The TUI manages its own
set of URLs (just like the highlight subsystem) to minimize allocations.
The TUI keeps track of which URL is "active" for the cell it is
printing. If no URL is active and a cell containing a URL is printed,
the opening OSC 8 sequence is emitted and that URL becomes the actively
tracked URL. If the cursor is moved while in the middle of a URL span,
we emit the terminating OSC sequence to prevent the hyperlink from
spanning multiple lines.
This does not support nested hyperlinks, but that is a rare (and,
frankly, bizarre) use case. If a valid use case for nested hyperlinks
ever presents itself we can address that issue then.
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refactor(api): use hl id directly in nvim_buf_set_extmark
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Avoids checking for invalid mark at callsite.
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Remove `export` pramgas from defs headers as it causes IWYU to believe
that the definitions from the defs headers comes from main header, which
is not what we really want.
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Problem:
Many decoration providers (treesitter injection highlighting, semantic
token highlighting, inlay hint) rely on the correctness of the `botline`
argument of `on_win` callback. However, `botline` can be smaller than
the actual line number of the last displayed line if some lines are
folded. In such cases, some decorations will be missing in the lines not
covered by `botline`.
Solution:
Validate `botline` when invoking `on_win`.
NOTE:
It seems that the old code was deliberately avoiding this presumably due
to performance reasons. However, I haven't experienced noticeable lag
after this change, and I believe the cost of botline computation would
be much smaller than the cost of decoration providers.
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Problem: Unable to predict which byte-offset to place virtual text to
make it repeat visually in the wrapped part of a line.
Solution: Add a flag to nvim_buf_set_extmark() that causes virtual
text to repeat in wrapped lines.
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Fixes: #26652
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We do not need an enum to keep track of what place in win_line() we
currently are at. We already have a variable which keeps track where
in the code we currently are (and thus what part of the line we are
currently rendering), it is called the _program counter_. When we need
non-linear or self-referential control-flow anyway for a laugh, we
have a mechanism for that, it is called _function calls_.
Do not "save" and "restore" the wlv->n_extra state every time the
columns are to be drawn. This sort of thing needs to go away. Instead of
setting the n_extra variables and then going to the outer while loop,
the text in the columns can be rendered by just simply putting the text
into the cells of the screen line, right away. Even in nvim this can be
tricky sometimes, luckily we can use function calls to abstract this
logic, which means that this handy data structure called the _call
stack_ is handling saving away state temporarily, and restoring it back
when we need it again.
Lastly, but not least, as we now have direct control how signs
are rendered, these can be stored as schar_T[2] and be directly
put on screen as such.
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FUNC_ATTR_* should only be used in .c files with generated headers.
Defining FUNC_ATTR_* as empty in headers causes misuses of them to be
silently ignored. Instead don't define them by default, and only define
them as empty after a .c file has included its generated header.
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decor->text.str pointer must go. This removes it for conceal char,
in preparation for a larger PR which will also handle the sign case.
By actually allowing composing chars for a conceal chars, this
becomes a feature and not just a refactor, as a bonus.
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Create mapping to most of the C spec and some POSIX specific functions.
This is more robust than relying files shipped with IWYU.
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Remove the monolithic Decoration struct. Before this change, each extmark
could either represent just a hl_id + priority value as a inline
decoration, or it would take a pointer to this monolitic 112 byte struct
which has to be allocated.
This change separates the decorations into two pieces: DecorSignHighlight
for signs, highlights and simple set-flag decorations (like spell,
ui-watched), and DecorVirtText for virtual text and lines.
The main separation here is whether they are expected to allocate more
memory. Currently this is not really true as sign text has to be an
allocated string, but the plan is to get rid of this eventually (it can
just be an array of two schar_T:s). Further refactors are expected to
improve the representation of each decoration kind individually. The
goal of this particular PR is to get things started by cutting the
Gordian knot which was the monolithic struct Decoration.
Now, each extmark can either contain chained indicies/pointers to
these kinds of objects, or it can fit a subset of DecorSignHighlight
inline.
The point of this change is not only to make decorations smaller in
memory. In fact, the main motivation is to later allow them to grow
_larger_, but on a dynamic, on demand fashion. As a simple example, it
would be possible to augment highlights to take a list of multiple
`hl_group`:s, which then would trivially map to a chain of multiple
DecorSignHighlight entries.
One small feature improvement included with this refactor itself, is
that the restriction that extmarks cannot be removed inside a decoration
provider has been lifted. These are instead safely lifetime extended
on a "to free" list until the current iteration of screen drawing is done.
NB: flags is a mess. but DecorLevel is useless, this slightly less so
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Problem: The legacy signlist data structures and associated functions are
redundant since the introduction of extmark signs.
Solution: Store signs defined through the legacy commands in a hashmap, placed
signs in the extmark tree. Replace signlist associated functions.
Usage of the legacy sign commands should yield no change in behavior with the
exception of:
- "orphaned signs" are now always removed when the line it is placed on is
deleted. This used to depend on the value of 'signcolumn'.
- It is no longer possible to place multiple signs with the same identifier
in a single group on multiple lines. This will now move the sign instead.
Moreover, both signs placed through the legacy sign commands and through
|nvim_buf_set_extmark()|:
- Will show up in both |sign-place| and |nvim_buf_get_extmarks()|.
- Are displayed by increasing sign identifier, left to right.
Extmark signs used to be ordered decreasingly as opposed to legacy signs.
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We already have an extensive suite of static analysis tools we use,
which causes a fair bit of redundancy as we get duplicate warnings. PVS
is also prone to give false warnings which creates a lot of work to
identify and disable.
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Problem: No way to have extmarks automatically removed when the range it
is attached to is deleted.
Solution: Add new 'invalidate' property that will hide a mark when the
entirety of its range is deleted. When "undo_restore" is set
to false, delete the mark from the buffer instead.
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It is a design goal of extmarks that they allow precise tracking
of changes across undo/redo, including restore the exact positions
after a do/undo or undo/redo cycle. However this behavior is not useful
for all usecases. Many plugins won't keep marks around for long after
text changes, but uses them more like a cache until some external source
(like LSP semantic highlights) has fully updated to changed text and
then will explicitly readjust/replace extmarks as needed.
Add a "undo_restore" flag which is true by default (matches existing
behavior) but can be set to false to opt-out of this behavior.
Delete dead u_extmark_set() code.
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Co-authored-by: Lewis Russell <lewis6991@gmail.com>
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The removes the previous restriction that nvim_buf_set_extmark()
could not be used to highlight arbitrary multi-line regions
The problem can be summarized as follows: let's assume an extmark with a
hl_group is placed covering the region (5,0) to (50,0) Now, consider
what happens if nvim needs to redraw a window covering the lines 20-30.
It needs to be able to ask the marktree what extmarks cover this region,
even if they don't begin or end here.
Therefore the marktree needs to be augmented with the information covers
a point, not just what marks begin or end there. To do this, we augment
each node with a field "intersect" which is a set the ids of the
marks which overlap this node, but only if it is not part of the set of
any parent. This ensures the number of nodes that need to be explicitly
marked grows only logarithmically with the total number of explicitly
nodes (and thus the number of of overlapping marks).
Thus we can quickly iterate all marks which overlaps any query position
by looking up what leaf node contains that position. Then we only need
to consider all "start" marks within that leaf node, and the "intersect"
set of that node and all its parents.
Now, and the major source of complexity is that the tree restructuring
operations (to ensure that each node has T-1 <= size <= 2*T-1) also need
to update these sets. If a full inner node is split in two, one of the
new parents might start to completely overlap some ranges and its ids
will need to be moved from its children's sets to its own set.
Similarly, if two undersized nodes gets joined into one, it might no
longer completely overlap some ranges, and now the children which do
needs to have the have the ids in its set instead. And then there are
the pivots! Yes the pivot operations when a child gets moved from one
parent to another.
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Problem:
* The guessed botline might be smaller than the actual botline e.g. when
there are folds and the user is typing in insert mode. This may result
in incorrect treesitter highlights for injections.
* botline can be larger than the last line number of the buffer, which
results in errors when placing extmarks.
Solution:
* Take a more conservative approximation. I am not sure if it is
sufficient to guarantee correctness, but it seems to be good enough
for the case mentioned above.
* Clamp it to the last line number.
Co-authored-by: Lewis Russell <me@lewisr.dev>
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This involves two redesigns of the map.c implementations:
1. Change of macro style and code organization
The old khash.h and map.c implementation used huge #define blocks with a
lot of backslash line continuations.
This instead uses the "implementation file" .c.h pattern. Such a file is
meant to be included multiple times, with different macros set prior to
inclusion as parameters. we already use this pattern e.g. for
eval/typval_encode.c.h to implement different typval encoders reusing a
similar structure.
We can structure this code into two parts. one that only depends on key
type and is enough to implement sets, and one which depends on both key
and value to implement maps (as a wrapper around sets, with an added
value[] array)
2. Separate the main hash buckets from the key / value arrays
Change the hack buckets to only contain an index into separate key /
value arrays
This is a common pattern in modern, state of the art hashmap
implementations. Even though this leads to one more allocated array, it
is this often is a net reduction of memory consumption. Consider
key+value consuming at least 12 bytes per pair. On average, we will have
twice as many buckets per item.
Thus old implementation:
2*12 = 24 bytes per item
New implementation
1*12 + 2*4 = 20 bytes per item
And the difference gets bigger with larger items.
One might think we have pulled a fast one here, as wouldn't the average size of
the new key/value arrays be 1.5 slots per items due to amortized grows?
But remember, these arrays are fully dense, and thus the accessed memory,
measured in _cache lines_, the unit which actually matters, will be the
fully used memory but just rounded up to the nearest cache line
boundary.
This has some other interesting properties, such as an insert-only
set/map will be fully ordered by insert only. Preserving this ordering
in face of deletions is more tricky tho. As we currently don't use
ordered maps, the "delete" operation maintains compactness of the item
arrays in the simplest way by breaking the ordering. It would be
possible to implement an order-preserving delete although at some cost,
like allowing the items array to become non-dense until the next rehash.
Finally, in face of these two major changes, all code used in khash.h
has been integrated into map.c and friends. Given the heavy edits it
makes no sense to "layer" the code into a vendored and a wrapper part.
Rather, the layered cake follows the specialization depth: code shared
for all maps, code specialized to a key type (and its equivalence
relation), and finally code specialized to value+key type.
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