| Commit message (Collapse) | Author | Age |
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`lib/queue.h` implements a basic queue. `event/queue.c` implements
a specialized data structure on top of lib/queue.h; it is not a "normal"
queue.
Rename the specialized multi-level queue implemented in event/queue.c to
"multiqueue", to avoid confusion when reading the code.
Before this change one can eventually notice that "macros (uppercase
symbols) are for the normal queue, lowercase operations are for the
multi-level queue", but that is unnecessary friction for new developers
(or existing developers just visiting this part of the codebase).
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- Implement `loop_schedule` method for queueing events from other threads
- Make `loop_poll_events` `recursive` static variable a field of the Loop
structure
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- Improve the implementation of deferred/immediate events.
- Use the new queue module to change how/when events are queued/processed by
giving a private queue to each emitter.
- Immediate events(which only exist to break uv_run recursion) are now
represented in the `loop->fast_events` queue.
- Events pushed to child queues are propagated to the event loop main queue and
processed as K_EVENT keys.
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- Declare poll timer in Loop structure instead of a loop_poll_events local
variable.
- Move deferred event management to input.c
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- New libuv/pty process abstraction with simplified API and no globals.
- Remove nvim/os/job*. Jobs are now a concept that apply only to programs
spawned by vimscript job* functions.
- Refactor shell.c/channel.c to use the new module, which brings a number of
advantages:
- Simplified API, less code
- No slots in the user job table are used
- Not possible to acidentally receive data from vimscript
- Implement job table in eval.c, which is now a hash table with unilimited job
slots and unique job ids.
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- Add event loop abstraction module under src/nvim/event. The
src/nvim/event/loop module replaces src/nvim/os/event
- Remove direct dependency on libuv signal/timer API and use the new abstraction
instead.
- Replace all references to uv_default_loop() by &loop.uv, a new global variable
that wraps libuv main event loop but allows the event loop functions to be
reused in other contexts.
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