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* event: Refactor async event processingThiago de Arruda2015-08-13
| | | | | | | | | | - Improve the implementation of deferred/immediate events. - Use the new queue module to change how/when events are queued/processed by giving a private queue to each emitter. - Immediate events(which only exist to break uv_run recursion) are now represented in the `loop->fast_events` queue. - Events pushed to child queues are propagated to the event loop main queue and processed as K_EVENT keys.
* server: Extract most logic into the new socket abstractionThiago de Arruda2015-07-17
- Move event loop code into event/socket - Reimplement server.c on top of the new SocketWatcher class - Adapt msgpack_rpc/channel.c