| Commit message (Collapse) | Author | Age |
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Resolve #21726.
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Problem:
No easy way to position a LSP hover window relative to mouse.
Solution:
Introduce another option to the `relative` key in `nvim_open_win()`.
With this PR it should be possible to override the handler and do something
similar to this https://github.com/neovim/neovim/pull/19481#issuecomment-1193248674
to have hover information displayed from the mouse.
Test case:
```lua
local util = require('vim.lsp.util')
local function make_position_param(window, offset_encoding)
window = window or 0
local buf = vim.api.nvim_win_get_buf(window)
local row, col
local mouse = vim.fn.getmousepos()
row = mouse.line
col = mouse.column
offset_encoding = offset_encoding or util._get_offset_encoding(buf)
row = row - 1
local line = vim.api.nvim_buf_get_lines(buf, row, row + 1, true)[1]
if not line then
return { line = 0, character = 0 }
end
if #line < col then
return { line = 0, character = 0 }
end
col = util._str_utfindex_enc(line, col, offset_encoding)
return { line = row, character = col }
end
local make_params = function(window, offset_encoding)
window = window or 0
local buf = vim.api.nvim_win_get_buf(window)
offset_encoding = offset_encoding or util._get_offset_encoding(buf)
return {
textDocument = util.make_text_document_params(buf),
position = make_position_param(window, offset_encoding),
}
end
local hover_timer = nil
vim.o.mousemoveevent = true
vim.keymap.set({ '', 'i' }, '<MouseMove>', function()
if hover_timer then
hover_timer:close()
end
hover_timer = vim.defer_fn(function()
hover_timer = nil
local params = make_params()
vim.lsp.buf_request(
0,
'textDocument/hover',
params,
vim.lsp.with(vim.lsp.handlers.hover, {
silent = true,
focusable = false,
relative = 'mouse',
})
)
end, 500)
return '<MouseMove>'
end, { expr = true })
```
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fix(ui): set stc to emtpy in floatwin with minimal style
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It is not safe to remove the float grid when autocommands can still be
triggered, as autocommands may use the float grid.
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Problem: test/functional/ui/screen.lua would be reloaded for each
*_spec.lua file, which causes an extra nvim session to be started
to get the color map each time.
solution: Mark screen.lua as a preloaded file, but defer the
loading of the color map to the first time Screen object is initialised.
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add "title" and "title_pos" keys to win config dict.
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Co-authored-by: Raphael <glephunter@gmail.com>
Co-authored-by: smjonas <jonas.strittmatter@gmx.de>
Co-authored-by: zeertzjq <zeertzjq@outlook.com>
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fixes #20106
fixes #20229
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Adds a Lua-only `preview` flag to user commands which allows the command to be incrementally previewed like `:substitute` when 'inccommand' is set.
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Avoids using `gui=reverse` on `VertSplit` and makes window separators
look much nicer by default.
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Just allow close_windows() to close the current window instead.
This fixes wrong working directory or autocommands not being triggered.
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refactor(api): Represent option dicts as a structs in C and reduce conversion overhead from lua
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Do not copy a lot of lua strings (dict keys) to just strequal() them
Just compare them directly to a dedicated hash function.
feat(generators): HASHY McHASHFACE
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win_set_buf can trigger autocmds if noautocmd=false. If they close the window,
code afterwards will dereference the freed win_T* wp pointer.
This interaction became possible after commit 1def3d1542d6a65f057e743faea39a760b50db87.
The reason deleting curbuf crashes, and not the buf passed to
`nvim_open_win`, is because the float initially edits curbuf (`win_init`)
until it's later set to edit buf (windows from `:new` and `:split <buf>`
behave similiarly: approx. `:split`, then `:buffer <buf>`).
`do_buffer` closes windows when their edited buffer is deleted (unless
it's the only window; N/A for floats), so the float closes when curbuf
is deleted, so we need to check `win_valid` after `win_set_buf` too.
Closes #15548
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N, W, S, E are all inclusive, i.e., always anchor to the exact corner of the
window (including border). This line may also need change in this case (change
0 to -1):
This is most consistent and easiest to reason about, especially with GUIs whose
border do not need to have width/height of 1/1 in cell units.
Fix #15789
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Fix relative float positioning
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Fix relative floating windows so that they open in the correct position
relative to each other. Also make sure that their positions are correct
immediately after creation without a redraw.
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Add `borders = "rounded"` preset for `nvim_open_win`, equivalent to
border = {"╭", "─", "╮", "│", "╯", "─", "╰", "│"}
Also add undocumented "solid" preset to docs.
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Refs #12985
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[WIP] z-index!
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