From f5d59340a6e8a71fb766fbfbf796377d7d9e4c20 Mon Sep 17 00:00:00 2001 From: Sean Dewar Date: Wed, 17 Jan 2024 14:47:40 +0000 Subject: vim-patch:9b03d3e75b42 (#27059) Translate the Vim9 script Godot files to legacy. `` is not ported yet, so replace it with `` and ``. If it's ported, `call s:` can be used instead. Includes changes from: vim-patch:0daafaa7d99e (was partial, but is now pretty much fully ported) vim-patch:9712ff1288f9 Co-authored-by: Maxim Kim --- runtime/ftplugin/gdscript.vim | 68 +++++++++++++++++++++++++++++++++++++++++++ runtime/ftplugin/gdshader.vim | 13 +++++++++ 2 files changed, 81 insertions(+) create mode 100644 runtime/ftplugin/gdscript.vim create mode 100644 runtime/ftplugin/gdshader.vim (limited to 'runtime/ftplugin') diff --git a/runtime/ftplugin/gdscript.vim b/runtime/ftplugin/gdscript.vim new file mode 100644 index 0000000000..692afdd0ea --- /dev/null +++ b/runtime/ftplugin/gdscript.vim @@ -0,0 +1,68 @@ +" Vim filetype plugin file +" Language: gdscript (Godot game engine scripting language) +" Maintainer: Maxim Kim +" Website: https://github.com/habamax/vim-gdscript +" +" This file has been manually translated from Vim9 script. + +if exists("b:did_ftplugin") | finish | endif + +let s:save_cpo = &cpo +set cpo&vim + +let b:did_ftplugin = 1 +let b:undo_ftplugin = 'setlocal cinkeys<' + \ .. '| setlocal indentkeys<' + \ .. '| setlocal commentstring<' + \ .. '| setlocal suffixesadd<' + \ .. '| setlocal foldexpr<' + \ .. '| setlocal foldignore<' + +setlocal cinkeys-=0# +setlocal indentkeys-=0# +setlocal suffixesadd=.gd +setlocal commentstring=#\ %s +setlocal foldignore= +setlocal foldexpr=s:GDScriptFoldLevel() + + +function s:GDScriptFoldLevel() abort + let line = getline(v:lnum) + if line =~? '^\s*$' + return "-1" + endif + + let sw = shiftwidth() + let indent = indent(v:lnum) / sw + let indent_next = indent(nextnonblank(v:lnum + 1)) / sw + + if indent_next > indent && line =~# ':\s*$' + return $">{indent_next}" + else + return $"{indent}" + endif +endfunction + + +if !exists("g:no_plugin_maps") + " Next/Previous section + function s:NextSection(back, cnt) abort + for n in range(a:cnt) + call search('^\s*func\s', a:back ? 'bW' : 'W') + endfor + endfunction + + " Nvim: hasn't been ported yet. + " nnoremap ]] NextSection(false, v:count1) + " nnoremap [[ NextSection(true, v:count1) + nnoremap ]] call NextSection(v:false, v:count1) + nnoremap [[ call NextSection(v:true, v:count1) + xmap ]] $'{v:count1}]]m>gv' + xmap [[ $'{v:count1}[[m>gv' + let b:undo_ftplugin ..= + \ " | silent exe 'unmap [['" + \ .. " | silent exe 'unmap ]]'" +endif + +let &cpo = s:save_cpo +unlet s:save_cpo diff --git a/runtime/ftplugin/gdshader.vim b/runtime/ftplugin/gdshader.vim new file mode 100644 index 0000000000..f0d34ee5a6 --- /dev/null +++ b/runtime/ftplugin/gdshader.vim @@ -0,0 +1,13 @@ +" Vim filetype plugin file +" Language: Godot shading language +" Maintainer: Maxim Kim +" Website: https://github.com/habamax/vim-gdscript +" +" This file has been manually translated from Vim9 script. + +if exists("b:did_ftplugin") | finish | endif +let b:did_ftplugin = 1 + +let b:undo_ftplugin = 'setlocal suffixesadd<' + +setlocal suffixesadd=.gdshader -- cgit