local api = vim.api ---@class TSPlayground ---@field ns integer API namespace ---@field opts table Options table with the following keys: --- - anon (boolean): If true, display anonymous nodes --- - lang (boolean): If true, display the language alongside each node ---@field nodes Node[] ---@field named Node[] local TSPlayground = {} --- ---@class Node ---@field id integer Node id ---@field text string Node text ---@field named boolean True if this is a named (non-anonymous) node ---@field depth integer Depth of the node within the tree ---@field lnum integer Beginning line number of this node in the source buffer ---@field col integer Beginning column number of this node in the source buffer ---@field end_lnum integer Final line number of this node in the source buffer ---@field end_col integer Final column number of this node in the source buffer ---@field lang string Source language of this node ---@field root TSNode --- Traverse all child nodes starting at {node}. --- --- This is a recursive function. The {depth} parameter indicates the current recursion level. --- {lang} is a string indicating the language of the tree currently being traversed. Each traversed --- node is added to {tree}. When recursion completes, {tree} is an array of all nodes in the order --- they were visited. --- --- {injections} is a table mapping node ids from the primary tree to language tree injections. Each --- injected language has a series of trees nested within the primary language's tree, and the root --- node of each of these trees is contained within a node in the primary tree. The {injections} --- table maps nodes in the primary tree to root nodes of injected trees. --- ---@param node TSNode Starting node to begin traversal |tsnode| ---@param depth integer Current recursion depth ---@param lang string Language of the tree currently being traversed ---@param injections table Mapping of node ids to root nodes of injected language trees (see --- explanation above) ---@param tree Node[] Output table containing a list of tables each representing a node in the tree ---@private local function traverse(node, depth, lang, injections, tree) local injection = injections[node:id()] if injection then traverse(injection.root, depth, injection.lang, injections, tree) end for child, field in node:iter_children() do local type = child:type() local lnum, col, end_lnum, end_col = child:range() local named = child:named() local text ---@type string if named then if field then text = string.format('%s: (%s)', field, type) else text = string.format('(%s)', type) end else text = string.format('"%s"', type:gsub('\n', '\\n')) end table.insert(tree, { id = child:id(), text = text, named = named, depth = depth, lnum = lnum, col = col, end_lnum = end_lnum, end_col = end_col, lang = lang, }) traverse(child, depth + 1, lang, injections, tree) end return tree end --- Create a new Playground object. --- ---@param bufnr integer Source buffer number ---@param lang string|nil Language of source buffer --- ---@return TSPlayground|nil ---@return string|nil Error message, if any --- ---@private function TSPlayground:new(bufnr, lang) local ok, parser = pcall(vim.treesitter.get_parser, bufnr or 0, lang) if not ok then return nil, 'No parser available for the given buffer' end -- For each child tree (injected language), find the root of the tree and locate the node within -- the primary tree that contains that root. Add a mapping from the node in the primary tree to -- the root in the child tree to the {injections} table. local root = parser:parse()[1]:root() local injections = {} ---@type table parser:for_each_child(function(child, lang_) child:for_each_tree(function(tree) local r = tree:root() local node = root:named_descendant_for_range(r:range()) if node then injections[node:id()] = { lang = lang_, root = r, } end end) end) local nodes = traverse(root, 0, parser:lang(), injections, {}) local named = {} ---@type Node[] for _, v in ipairs(nodes) do if v.named then named[#named + 1] = v end end local t = { ns = api.nvim_create_namespace(''), nodes = nodes, named = named, opts = { anon = false, lang = false, }, } setmetatable(t, self) self.__index = self return t end local decor_ns = api.nvim_create_namespace('ts.playground') ---@private ---@param lnum integer ---@param col integer ---@param end_lnum integer ---@param end_col integer ---@return string local function get_range_str(lnum, col, end_col, end_lnum) if lnum == end_lnum then return string.format('[%d:%d - %d]', lnum + 1, col + 1, end_col) end return string.format('[%d:%d - %d:%d]', lnum + 1, col + 1, end_lnum + 1, end_col) end --- Write the contents of this Playground into {bufnr}. --- ---@param bufnr integer Buffer number to write into. ---@private function TSPlayground:draw(bufnr) vim.bo[bufnr].modifiable = true local lines = {} ---@type string[] local lang_hl_marks = {} ---@type table[] for _, item in self:iter() do local range_str = get_range_str(item.lnum, item.col, item.end_lnum, item.end_col) local lang_str = self.opts.lang and string.format(' %s', item.lang) or '' local line = string.format('%s%s ; %s%s', string.rep(' ', item.depth), item.text, range_str, lang_str) if self.opts.lang then lang_hl_marks[#lang_hl_marks + 1] = { col = #line - #lang_str, end_col = #line, } end lines[#lines + 1] = line end api.nvim_buf_set_lines(bufnr, 0, -1, false, lines) api.nvim_buf_clear_namespace(bufnr, decor_ns, 0, -1) for i, m in ipairs(lang_hl_marks) do api.nvim_buf_set_extmark(bufnr, decor_ns, i - 1, m.col, { hl_group = 'Title', end_col = m.end_col, }) end vim.bo[bufnr].modifiable = false end --- Get node {i} from this Playground object. --- --- The node number is dependent on whether or not anonymous nodes are displayed. --- ---@param i integer Node number to get ---@return Node ---@private function TSPlayground:get(i) local t = self.opts.anon and self.nodes or self.named return t[i] end --- Iterate over all of the nodes in this Playground object. --- ---@return (fun(): integer, Node) Iterator over all nodes in this Playground ---@return table ---@return integer ---@private function TSPlayground:iter() return ipairs(self.opts.anon and self.nodes or self.named) end return TSPlayground