#pragma once #include /// Struct which encapsulates stat information. typedef struct { uv_stat_t stat; ///< @private } FileInfo; /// Struct which encapsulates inode/dev_id information. typedef struct { uint64_t inode; ///< @private The inode of the file uint64_t device_id; ///< @private The id of the device containing the file } FileID; #define FILE_ID_EMPTY (FileID) { .inode = 0, .device_id = 0 } typedef struct { uv_fs_t request; ///< @private The request to uv for the directory. uv_dirent_t ent; ///< @private The entry information. } Directory; // Values returned by os_nodetype() #define NODE_NORMAL 0 // file or directory, check with os_isdir() #define NODE_WRITABLE 1 // something we can write to (character // device, fifo, socket, ..) #define NODE_OTHER 2 // non-writable thing (e.g., block device)