#ifndef NVIM_RUNTIME_H #define NVIM_RUNTIME_H #include #include "nvim/ex_cmds_defs.h" typedef struct scriptitem_S { char_u *sn_name; bool sn_prof_on; ///< true when script is/was profiled bool sn_pr_force; ///< forceit: profile functions in this script proftime_T sn_pr_child; ///< time set when going into first child int sn_pr_nest; ///< nesting for sn_pr_child // profiling the script as a whole int sn_pr_count; ///< nr of times sourced proftime_T sn_pr_total; ///< time spent in script + children proftime_T sn_pr_self; ///< time spent in script itself proftime_T sn_pr_start; ///< time at script start proftime_T sn_pr_children; ///< time in children after script start // profiling the script per line garray_T sn_prl_ga; ///< things stored for every line proftime_T sn_prl_start; ///< start time for current line proftime_T sn_prl_children; ///< time spent in children for this line proftime_T sn_prl_wait; ///< wait start time for current line linenr_T sn_prl_idx; ///< index of line being timed; -1 if none int sn_prl_execed; ///< line being timed was executed } scriptitem_T; /// Growarray to store info about already sourced scripts. extern garray_T script_items; #define SCRIPT_ITEM(id) (((scriptitem_T *)script_items.ga_data)[(id) - 1]) typedef void (*DoInRuntimepathCB)(char *, void *); typedef struct { char *path; bool after; TriState has_lua; } SearchPathItem; typedef kvec_t(SearchPathItem) RuntimeSearchPath; typedef kvec_t(char *) CharVec; // last argument for do_source() #define DOSO_NONE 0 #define DOSO_VIMRC 1 // loading vimrc file // Used for flags in do_in_path() #define DIP_ALL 0x01 // all matches, not just the first one #define DIP_DIR 0x02 // find directories instead of files #define DIP_ERR 0x04 // give an error message when none found #define DIP_START 0x08 // also use "start" directory in 'packpath' #define DIP_OPT 0x10 // also use "opt" directory in 'packpath' #define DIP_NORTP 0x20 // do not use 'runtimepath' #define DIP_NOAFTER 0x40 // skip "after" directories #define DIP_AFTER 0x80 // only use "after" directories #define DIP_LUA 0x100 // also use ".lua" files #define DIP_DIRFILE 0x200 // find both files and directories #ifdef INCLUDE_GENERATED_DECLARATIONS # include "runtime.h.generated.h" #endif #endif // NVIM_RUNTIME_H