// This is an open source non-commercial project. Dear PVS-Studio, please check // it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com #include #include #include #include #include "nvim/vim.h" #include "nvim/ui.h" #include "nvim/ugrid.h" #ifdef INCLUDE_GENERATED_DECLARATIONS # include "ugrid.c.generated.h" #endif void ugrid_init(UGrid *grid) { grid->cells = NULL; } void ugrid_free(UGrid *grid) { destroy_cells(grid); } void ugrid_resize(UGrid *grid, int width, int height) { destroy_cells(grid); grid->cells = xmalloc((size_t)height * sizeof(UCell *)); for (int i = 0; i < height; i++) { grid->cells[i] = xcalloc((size_t)width, sizeof(UCell)); } grid->row = grid->col = 0; grid->width = width; grid->height = height; } void ugrid_clear(UGrid *grid) { clear_region(grid, 0, grid->height-1, 0, grid->width-1, 0); } void ugrid_clear_chunk(UGrid *grid, int row, int col, int endcol, sattr_T attr) { clear_region(grid, row, row, col, endcol-1, attr); } void ugrid_goto(UGrid *grid, int row, int col) { grid->row = row; grid->col = col; } void ugrid_scroll(UGrid *grid, int top, int bot, int left, int right, int count, int *clear_top, int *clear_bot) { // Compute start/stop/step for the loop below int start, stop, step; if (count > 0) { start = top; stop = bot - count + 1; step = 1; } else { start = bot; stop = top - count - 1; step = -1; } int i; // Copy cell data for (i = start; i != stop; i += step) { UCell *target_row = grid->cells[i] + left; UCell *source_row = grid->cells[i + count] + left; memcpy(target_row, source_row, sizeof(UCell) * (size_t)(right - left + 1)); } // clear cells in the emptied region, if (count > 0) { *clear_top = stop; *clear_bot = stop + count - 1; } else { *clear_bot = stop; *clear_top = stop + count + 1; } clear_region(grid, *clear_top, *clear_bot, left, right, 0); } static void clear_region(UGrid *grid, int top, int bot, int left, int right, sattr_T attr) { UGRID_FOREACH_CELL(grid, top, bot, left, right, { cell->data[0] = ' '; cell->data[1] = 0; cell->attr = attr; }); } static void destroy_cells(UGrid *grid) { if (grid->cells) { for (int i = 0; i < grid->height; i++) { xfree(grid->cells[i]); } xfree(grid->cells); grid->cells = NULL; } }