// This is an open source non-commercial project. Dear PVS-Studio, please check // it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com #include #include #include #include #include "nvim/vim.h" #include "nvim/ui.h" #include "nvim/ugrid.h" #ifdef INCLUDE_GENERATED_DECLARATIONS # include "ugrid.c.generated.h" #endif void ugrid_init(UGrid *grid) { grid->attrs = HLATTRS_INIT; grid->fg = grid->bg = -1; grid->cells = NULL; } void ugrid_free(UGrid *grid) { destroy_cells(grid); } void ugrid_resize(UGrid *grid, int width, int height) { destroy_cells(grid); grid->cells = xmalloc((size_t)height * sizeof(UCell *)); for (int i = 0; i < height; i++) { grid->cells[i] = xcalloc((size_t)width, sizeof(UCell)); } grid->top = 0; grid->bot = height - 1; grid->left = 0; grid->right = width - 1; grid->row = grid->col = 0; grid->width = width; grid->height = height; } void ugrid_clear(UGrid *grid) { clear_region(grid, grid->top, grid->bot, grid->left, grid->right); } void ugrid_eol_clear(UGrid *grid) { clear_region(grid, grid->row, grid->row, grid->col, grid->right); } void ugrid_goto(UGrid *grid, int row, int col) { grid->row = row; grid->col = col; } void ugrid_set_scroll_region(UGrid *grid, int top, int bot, int left, int right) { grid->top = top; grid->bot = bot; grid->left = left; grid->right = right; } void ugrid_scroll(UGrid *grid, int count, int *clear_top, int *clear_bot) { // Compute start/stop/step for the loop below int start, stop, step; if (count > 0) { start = grid->top; stop = grid->bot - count + 1; step = 1; } else { start = grid->bot; stop = grid->top - count - 1; step = -1; } int i; // Copy cell data for (i = start; i != stop; i += step) { UCell *target_row = grid->cells[i] + grid->left; UCell *source_row = grid->cells[i + count] + grid->left; memcpy(target_row, source_row, sizeof(UCell) * (size_t)(grid->right - grid->left + 1)); } // clear cells in the emptied region, if (count > 0) { *clear_top = stop; *clear_bot = stop + count - 1; } else { *clear_bot = stop; *clear_top = stop + count + 1; } clear_region(grid, *clear_top, *clear_bot, grid->left, grid->right); } UCell *ugrid_put(UGrid *grid, uint8_t *text, size_t size) { UCell *cell = grid->cells[grid->row] + grid->col; cell->data[size] = 0; cell->attrs = grid->attrs; if (text) { memcpy(cell->data, text, size); } grid->col += 1; return cell; } static void clear_region(UGrid *grid, int top, int bot, int left, int right) { HlAttrs clear_attrs = HLATTRS_INIT; clear_attrs.foreground = grid->fg; clear_attrs.background = grid->bg; UGRID_FOREACH_CELL(grid, top, bot, left, right, { cell->data[0] = ' '; cell->data[1] = 0; cell->attrs = clear_attrs; }); } static void destroy_cells(UGrid *grid) { if (grid->cells) { for (int i = 0; i < grid->height; i++) { xfree(grid->cells[i]); } xfree(grid->cells); } }