#include "nvim/tui/termkey/termkey.h" #include "nvim/vterm/mouse.h" #include "nvim/vterm/vterm.h" #include "nvim/vterm/vterm_internal_defs.h" #ifdef INCLUDE_GENERATED_DECLARATIONS # include "vterm/mouse.c.generated.h" #endif static void output_mouse(VTermState *state, int code, int pressed, int modifiers, int col, int row) { modifiers <<= 2; switch (state->mouse_protocol) { case MOUSE_X10: if (col + 0x21 > 0xff) { col = 0xff - 0x21; } if (row + 0x21 > 0xff) { row = 0xff - 0x21; } if (!pressed) { code = 3; } vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%c%c%c", (code | modifiers) + 0x20, col + 0x21, row + 0x21); break; case MOUSE_UTF8: { char utf8[18]; size_t len = 0; if (!pressed) { code = 3; } len += (size_t)fill_utf8((code | modifiers) + 0x20, utf8 + len); len += (size_t)fill_utf8(col + 0x21, utf8 + len); len += (size_t)fill_utf8(row + 0x21, utf8 + len); utf8[len] = 0; vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%s", utf8); } break; case MOUSE_SGR: vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "<%d;%d;%d%c", code | modifiers, col + 1, row + 1, pressed ? 'M' : 'm'); break; case MOUSE_RXVT: if (!pressed) { code = 3; } vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "%d;%d;%dM", code | modifiers, col + 1, row + 1); break; } } void vterm_mouse_move(VTerm *vt, int row, int col, VTermModifier mod) { VTermState *state = vt->state; if (col == state->mouse_col && row == state->mouse_row) { return; } state->mouse_col = col; state->mouse_row = row; if ((state->mouse_flags & MOUSE_WANT_DRAG && state->mouse_buttons) || (state->mouse_flags & MOUSE_WANT_MOVE)) { int button = state->mouse_buttons & 0x01 ? 1 : state->mouse_buttons & 0x02 ? 2 : state->mouse_buttons & 0x04 ? 3 : 4; output_mouse(state, button - 1 + 0x20, 1, (int)mod, col, row); } } void vterm_mouse_button(VTerm *vt, int button, bool pressed, VTermModifier mod) { VTermState *state = vt->state; int old_buttons = state->mouse_buttons; if (button > 0 && button <= 3) { if (pressed) { state->mouse_buttons |= (1 << (button - 1)); } else { state->mouse_buttons &= ~(1 << (button - 1)); } } // Most of the time we don't get button releases from 4/5 if (state->mouse_buttons == old_buttons && button < 4) { return; } if (!state->mouse_flags) { return; } if (button < 4) { output_mouse(state, button - 1, pressed, (int)mod, state->mouse_col, state->mouse_row); } else if (button < 8) { output_mouse(state, button - 4 + 0x40, pressed, (int)mod, state->mouse_col, state->mouse_row); } }