local helpers = require('test.functional.helpers')(after_each) local clear, eq, neq = helpers.clear, helpers.eq, helpers.neq local command, meths, funcs = helpers.command, helpers.meths, helpers.funcs local tbl_deep_extend = helpers.tbl_deep_extend -- Set up two overlapping floating windows local setup_floating_windows = function() local base_opts = { relative = 'editor', height = 1, width = 2, anchor = 'NW', style = 'minimal', border = 'none', } local bufnr_1 = meths.create_buf(false, true) meths.buf_set_lines(bufnr_1, 0, -1, true, { 'aa' }) local opts_1 = tbl_deep_extend('force', { row = 0, col = 0, zindex = 11 }, base_opts) meths.open_win(bufnr_1, false, opts_1) local bufnr_2 = meths.create_buf(false, true) meths.buf_set_lines(bufnr_2, 0, -1, true, { 'bb' }) local opts_2 = tbl_deep_extend('force', { row = 0, col = 1, zindex = 10 }, base_opts) meths.open_win(bufnr_2, false, opts_2) command('redraw') end describe('screenchar() and family respect floating windows', function() before_each(function() clear() -- These commands result into visible text `aabc`. -- `aab` - from floating windows, `c` - from text in regular window. meths.buf_set_lines(0, 0, -1, true, { 'cccc' }) setup_floating_windows() end) it('screenattr()', function() local attr_1 = funcs.screenattr(1, 1) local attr_2 = funcs.screenattr(1, 2) local attr_3 = funcs.screenattr(1, 3) local attr_4 = funcs.screenattr(1, 4) eq(attr_1, attr_2) eq(attr_1, attr_3) neq(attr_1, attr_4) end) it('screenchar()', function() eq(97, funcs.screenchar(1, 1)) eq(97, funcs.screenchar(1, 2)) eq(98, funcs.screenchar(1, 3)) eq(99, funcs.screenchar(1, 4)) end) it('screenchars()', function() eq({ 97 }, funcs.screenchars(1, 1)) eq({ 97 }, funcs.screenchars(1, 2)) eq({ 98 }, funcs.screenchars(1, 3)) eq({ 99 }, funcs.screenchars(1, 4)) end) it('screenstring()', function() eq('a', funcs.screenstring(1, 1)) eq('a', funcs.screenstring(1, 2)) eq('b', funcs.screenstring(1, 3)) eq('c', funcs.screenstring(1, 4)) end) end)