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#ifndef NVIM_RUNTIME_H
#define NVIM_RUNTIME_H
#include <stdbool.h>
#include "nvim/ex_cmds_defs.h"
typedef struct scriptitem_S {
char_u *sn_name;
bool sn_prof_on; ///< true when script is/was profiled
bool sn_pr_force; ///< forceit: profile functions in this script
proftime_T sn_pr_child; ///< time set when going into first child
int sn_pr_nest; ///< nesting for sn_pr_child
// profiling the script as a whole
int sn_pr_count; ///< nr of times sourced
proftime_T sn_pr_total; ///< time spent in script + children
proftime_T sn_pr_self; ///< time spent in script itself
proftime_T sn_pr_start; ///< time at script start
proftime_T sn_pr_children; ///< time in children after script start
// profiling the script per line
garray_T sn_prl_ga; ///< things stored for every line
proftime_T sn_prl_start; ///< start time for current line
proftime_T sn_prl_children; ///< time spent in children for this line
proftime_T sn_prl_wait; ///< wait start time for current line
linenr_T sn_prl_idx; ///< index of line being timed; -1 if none
int sn_prl_execed; ///< line being timed was executed
} scriptitem_T;
/// Growarray to store info about already sourced scripts.
extern garray_T script_items;
#define SCRIPT_ITEM(id) (((scriptitem_T *)script_items.ga_data)[(id) - 1])
typedef void (*DoInRuntimepathCB)(char *, void *);
typedef struct {
char *path;
bool after;
TriState has_lua;
} SearchPathItem;
typedef kvec_t(SearchPathItem) RuntimeSearchPath;
typedef kvec_t(char *) CharVec;
// last argument for do_source()
#define DOSO_NONE 0
#define DOSO_VIMRC 1 // loading vimrc file
// Used for flags in do_in_path()
#define DIP_ALL 0x01 // all matches, not just the first one
#define DIP_DIR 0x02 // find directories instead of files
#define DIP_ERR 0x04 // give an error message when none found
#define DIP_START 0x08 // also use "start" directory in 'packpath'
#define DIP_OPT 0x10 // also use "opt" directory in 'packpath'
#define DIP_NORTP 0x20 // do not use 'runtimepath'
#define DIP_NOAFTER 0x40 // skip "after" directories
#define DIP_AFTER 0x80 // only use "after" directories
#define DIP_LUA 0x100 // also use ".lua" files
#define DIP_DIRFILE 0x200 // find both files and directories
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "runtime.h.generated.h"
#endif
#endif // NVIM_RUNTIME_H
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