1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
// This is an open source non-commercial project. Dear PVS-Studio, please check
// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
#include <assert.h>
#include <string.h>
#include "nvim/memory.h"
#include "nvim/ugrid.h"
#ifdef INCLUDE_GENERATED_DECLARATIONS
# include "ugrid.c.generated.h"
#endif
void ugrid_init(UGrid *grid)
{
grid->cells = NULL;
}
void ugrid_free(UGrid *grid)
{
destroy_cells(grid);
}
void ugrid_resize(UGrid *grid, int width, int height)
{
destroy_cells(grid);
grid->cells = xmalloc((size_t)height * sizeof(UCell *));
for (int i = 0; i < height; i++) {
grid->cells[i] = xcalloc((size_t)width, sizeof(UCell));
}
grid->width = width;
grid->height = height;
}
void ugrid_clear(UGrid *grid)
{
clear_region(grid, 0, grid->height - 1, 0, grid->width - 1, 0);
}
void ugrid_clear_chunk(UGrid *grid, int row, int col, int endcol, sattr_T attr)
{
clear_region(grid, row, row, col, endcol - 1, attr);
}
void ugrid_goto(UGrid *grid, int row, int col)
{
grid->row = row;
grid->col = col;
}
void ugrid_scroll(UGrid *grid, int top, int bot, int left, int right, int count)
{
// Compute start/stop/step for the loop below
int start, stop, step;
if (count > 0) {
start = top;
stop = bot - count + 1;
step = 1;
} else {
start = bot;
stop = top - count - 1;
step = -1;
}
int i;
// Copy cell data
for (i = start; i != stop; i += step) {
UCell *target_row = grid->cells[i] + left;
UCell *source_row = grid->cells[i + count] + left;
assert(right >= left && left >= 0);
memcpy(target_row, source_row,
sizeof(UCell) * ((size_t)right - (size_t)left + 1));
}
}
static void clear_region(UGrid *grid, int top, int bot, int left, int right, sattr_T attr)
{
for (int row = top; row <= bot; row++) {
UGRID_FOREACH_CELL(grid, row, left, right + 1, {
cell->data[0] = ' ';
cell->data[1] = 0;
cell->attr = attr;
});
}
}
static void destroy_cells(UGrid *grid)
{
if (grid->cells) {
for (int i = 0; i < grid->height; i++) {
xfree(grid->cells[i]);
}
XFREE_CLEAR(grid->cells);
}
}
|