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<title>terralloc.git, branch master</title>
<subtitle>Final Projects for Advanced Graphics (2014). OpenGL terrain renderer written in Haskell.
</subtitle>
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<title>run ormolu formatter</title>
<updated>2022-12-04T00:37:59+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
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<published>2022-12-04T00:37:59+00:00</published>
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<entry>
<title>Use Writer monad instead of MonadPlusWriter. I need to remove some of these redundant things!</title>
<updated>2022-12-04T00:35:52+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-04T00:35:10+00:00</published>
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<entry>
<title>basic.frag -&gt; version 400 to avoid compile erros on Intel</title>
<updated>2022-12-03T20:25:29+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T20:25:29+00:00</published>
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<entry>
<title>Merge remote-tracking branch 'origin/snow'</title>
<updated>2022-12-03T09:18:25+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T09:18:25+00:00</published>
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<entry>
<title>Figured out what the problem was and fixed it.</title>
<updated>2022-12-03T08:35:22+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T08:35:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/terralloc.git/commit/?id=d7fb5d4551a93b4756db62f494b761c0cef2fda7'/>
<id>d7fb5d4551a93b4756db62f494b761c0cef2fda7</id>
<content type='text'>
It was using the wrong numebr of bytes per pixel. That was solved by
writing a routine to determine it.

It looks like there are some branches that add snow and first person to
the application. I'll see about merging those in.
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<pre>
It was using the wrong numebr of bytes per pixel. That was solved by
writing a routine to determine it.

It looks like there are some branches that add snow and first person to
the application. I'll see about merging those in.
</pre>
</div>
</content>
</entry>
<entry>
<title>add stack files</title>
<updated>2022-12-03T08:05:54+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T08:05:54+00:00</published>
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<entry>
<title>Start reviving this ancient project. (It's pretty cool).</title>
<updated>2022-12-03T08:03:52+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T08:03:52+00:00</published>
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<content type='text'>
Got it to compile using Stack.

Skybox works, but nothing else really does. I think this is a problem
with how the program is interpreting the surface pixels when
calculating the map terrain and elevation.

I think some TLC is in order.
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<pre>
Got it to compile using Stack.

Skybox works, but nothing else really does. I think this is a problem
with how the program is interpreting the surface pixels when
calculating the map terrain and elevation.

I think some TLC is in order.
</pre>
</div>
</content>
</entry>
<entry>
<title>added cheesey snow</title>
<updated>2014-04-29T09:57:40+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-29T09:57:40+00:00</published>
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<entry>
<title>added ability to get control of cursor with c. Updated goliath map</title>
<updated>2014-04-28T20:40:02+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-28T20:40:02+00:00</published>
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<entry>
<title>renamed and updated kingofhill to goliath. Added "leap" to jump. Added self-correcting frame rate</title>
<updated>2014-04-28T09:23:51+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-28T09:23:51+00:00</published>
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