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<title>terralloc.git/maps, branch master</title>
<subtitle>Final Projects for Advanced Graphics (2014). OpenGL terrain renderer written in Haskell.
</subtitle>
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<entry>
<title>added ability to get control of cursor with c. Updated goliath map</title>
<updated>2014-04-28T20:40:02+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-28T20:40:02+00:00</published>
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<entry>
<title>renamed and updated kingofhill to goliath. Added "leap" to jump. Added self-correcting frame rate</title>
<updated>2014-04-28T09:23:51+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-28T09:23:51+00:00</published>
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<entry>
<title>made first person motion work well with strafing. Added king of hill map.</title>
<updated>2014-04-28T05:51:51+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-28T05:51:51+00:00</published>
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<entry>
<title>hacky first person stuff</title>
<updated>2014-04-28T02:39:00+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-28T02:39:00+00:00</published>
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<entry>
<title>fixed cpu hemorraging when there are no trees. Added svalbard map.</title>
<updated>2014-04-19T09:59:39+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>jrahm@Scipio.(none)</email>
</author>
<published>2014-04-19T09:59:39+00:00</published>
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<entry>
<title>getting things to run</title>
<updated>2014-04-19T04:31:25+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-19T04:31:25+00:00</published>
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