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<title>terralloc.git/terralloc, branch master</title>
<subtitle>Final Projects for Advanced Graphics (2014). OpenGL terrain renderer written in Haskell.
</subtitle>
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<entry>
<title>Start reviving this ancient project. (It's pretty cool).</title>
<updated>2022-12-03T08:03:52+00:00</updated>
<author>
<name>Josh Rahm</name>
<email>joshuarahm@gmail.com</email>
</author>
<published>2022-12-03T08:03:52+00:00</published>
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Got it to compile using Stack.

Skybox works, but nothing else really does. I think this is a problem
with how the program is interpreting the surface pixels when
calculating the map terrain and elevation.

I think some TLC is in order.
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<pre>
Got it to compile using Stack.

Skybox works, but nothing else really does. I think this is a problem
with how the program is interpreting the surface pixels when
calculating the map terrain and elevation.

I think some TLC is in order.
</pre>
</div>
</content>
</entry>
<entry>
<title>added more documentation. No more floating trees. added tree color variation</title>
<updated>2014-04-27T01:13:45+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-27T01:13:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.josher.dev/cgit/terralloc.git/commit/?id=7dd8c59353167e84dab9e7a1afc16e2290b249e3'/>
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<entry>
<title>started documentation</title>
<updated>2014-04-26T22:39:22+00:00</updated>
<author>
<name>Joshua Rahm</name>
<email>joshua.rahm@colorado.edu</email>
</author>
<published>2014-04-26T22:39:22+00:00</published>
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