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authorJoshua Rahm <joshua.rahm@colorado.edu>2014-04-27 23:51:51 -0600
committerJoshua Rahm <joshua.rahm@colorado.edu>2014-04-27 23:51:51 -0600
commit2407f9f400875b2162c93527f95f49b69ca98dd1 (patch)
tree07a79913c4159bbbdc9631ca0334a912cbcb032d /Final.hs
parenta32da62b52b6f0e4039ae4226e3e2867880ca05c (diff)
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made first person motion work well with strafing. Added king of hill map.
Diffstat (limited to 'Final.hs')
-rw-r--r--Final.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Final.hs b/Final.hs
index 4fd50e0..3b3e2c4 100644
--- a/Final.hs
+++ b/Final.hs
@@ -346,7 +346,7 @@ main = do
(mapping,water) <- getWaterQuads arr coloredArr
coloredArr2 <- mapArray (\idx -> if idx == 0 then -1 else Map.findWithDefault (-1) idx mapping) coloredArr
- printShowArray coloredArr2
+ -- printShowArray coloredArr2
{- Kick off SDL with the callbacks defined in Resources -}
makeResources surface (createBuilder arr) forestLocations jungleLocations water arr coloredArr2