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+Terralloc
+--------
+
+Welcome to the wonderful worlds generated by Terralloc. This program is an
+OpenGL program written in 100% Haskell which allows you to build worlds based
+off of terrain maps and height maps. Look in the `maps` folder for some example
+worlds.
+
+Usage
+-----
+
+To use Terralloc just compile it with `cabal install` and run it with the
+`./terralloc` script. Ex `./terralloc spain`
+
+Requirements
+------------
+
+As far as Haskell goes, this project is NOT portable. You must compile it using
+GHC since Terralloc makes liberal use of the many useful GHC extensions.
+
+For an OS, this was developed and tested on Arch Linux and Ubuntu 12.04
+theoretically it should run on Mac and maybe Windows, but I have to way of
+testing it.
+
+Running the built-in maps requires a beefy GPU with support for at least OpenGL
+4.0
+
+This project uses SDL on OpenGL, so make sure the libraries for both are
+installed.
+
+Academia
+--------
+
+For those of you who are as nerdy as I and am looking for a good example of
+modern OpenGL in Haskell. This is a really good resource, if you are willing to
+pick through it.
+
+I plan soon to start a project Hagl (pronounced Haggle) separate from the
+current HOpenGL for a fully integrated OpenGL complete with compile-time meta
+programming to include, check and integrate shader source with the Haskell code
+to maximize the benefits of the GHC type system and ensure correctness of code.
+