diff options
Diffstat (limited to 'shaders/forest.frag')
-rw-r--r-- | shaders/forest.frag | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/shaders/forest.frag b/shaders/forest.frag new file mode 100644 index 0000000..1cad806 --- /dev/null +++ b/shaders/forest.frag @@ -0,0 +1,53 @@ +#version 150 +#extension GL_ARB_explicit_attrib_location : enable +#extension GL_ARB_explicit_uniform_location : enable + +layout(location = 0) out vec4 frag_color ; + +uniform mat4 mvMatrix ; +uniform mat4 pjMatrix ; +layout(location = 6) uniform sampler2D texture ; +layout(location = 7) uniform vec4 light ; +layout(location = 10) uniform vec4 globalAmbient ; + +uniform float dX ; +uniform float dY ; + +in vec2 texposition ; +in vec3 normal ; +in vec4 frag_position ; + +vec4 sample(float xc,float yc) { + return texture2D(texture,texposition + vec2(xc,yc)); +} + +vec3 calNormChange( vec3 norm, vec3 down, vec3 right ) { + float x00 = 1 - sample(-dX, dY).a ; + float x01 = 1 - sample( 0, dY).a ; + float x02 = 1 - sample( dX, dY).a ; + + float x10 = 1 - sample(-dX, 0).a ; + float x11 = 1 - sample( 0, 0).a ; + float x12 = 1 - sample( dX, 0).a ; + + float x20 = 1 - sample(-dX,-dY).a ; + float x21 = 1 - sample( 0,-dY).a ; + float x22 = 1 - sample( dX,-dY).a ; + + down = ((x11 - x00) + (x11 - x01) + (x11 - x02) - (x11 - x20) - (x11 - x21) - (x11 - x22)) * down ; + right = ((x11 - x00) + (x11 - x10) + (x11 - x20) - (x11 - x02) - (x11 - x12) - (x11 - x22)) * right ; + + return (right*2 + down*2 + norm) / 5.0 ; +} + +void main() { + vec3 down = vec3( 0, -1, 0 ) ; + vec3 right = normalize(cross( normal, down )) ; + down = normalize(cross( normal, right ) ); + vec3 newNorm = calNormChange( normal, down, right ) ; + + vec4 col = texture2D(texture,texposition) ; + float coef = max(dot( normalize(newNorm), + normalize(vec3(frag_position - light)) ),0) + (globalAmbient.a/4.0) ; + frag_color = vec4( col.xyz * coef * globalAmbient.xyz, col.a); +} |