module Graphics.Glyph.Textures where import Control.Monad import Data.Array.Storable import Data.Word import Graphics.GL.Compatibility30 import Graphics.Rendering.OpenGL data Pixels = PixelsRGB (Int, Int) (StorableArray Int Word8) | PixelsRGBA (Int, Int) (StorableArray Int Word8) pixelsArray :: Pixels -> StorableArray Int Word8 pixelsArray (PixelsRGB _ a) = a pixelsArray (PixelsRGBA _ a) = a -- construct a new 2d array of pixels makePixelsRGB :: (Int, Int) -> IO Pixels makePixelsRGB a@(w, h) = liftM (PixelsRGB a) (newArray_ (0, w * h -1)) -- convert a list of rgb values to an array newPixelsFromListRGB :: (Int, Int) -> [(Word8, Word8, Word8)] -> IO Pixels newPixelsFromListRGB a@(w, h) lst = liftM (PixelsRGB a) $ ( newListArray (0, w * h * 3) . concatMap (\(x, y, z) -> [x, y, z]) ) lst newPixelsFromListRGBA :: (Int, Int) -> [(Word8, Word8, Word8, Word8)] -> IO Pixels newPixelsFromListRGBA a@(w, h) lst = liftM (PixelsRGBA a) $ newListArray (0, w * h * 4) (concatMap (\(x, y, z, q) -> [x, y, z, q]) lst) attachPixelsToTexture :: Pixels -> TextureObject -> IO () attachPixelsToTexture pixels tex = withStorableArray (pixelsArray pixels) $ \ptr -> do textureBinding Texture2D $= Just tex case pixels of PixelsRGB (w, h) _ -> glTexImage2D GL_TEXTURE_2D 0 3 (f w) (f h) 0 GL_RGB GL_UNSIGNED_BYTE ptr PixelsRGBA (w, h) _ -> glTexImage2D GL_TEXTURE_2D 0 4 (f w) (f h) 0 GL_RGBA GL_UNSIGNED_BYTE ptr where f = fromIntegral