{-# LANGUAGE BangPatterns #-} {-# LANGUAGE FlexibleContexts #-} module Graphics.Glyph.Util where import Data.Angle import Graphics.Rendering.OpenGL import Data.Maybe import Data.Char import Data.Either import Control.Exception import Control.Monad import Data.Foldable as Fold import Foreign.Ptr import Foreign.Marshal.Alloc import Data.Array.MArray if' :: Bool -> a -> a -> a if' True a _ = a if' False _ a = a (?) :: Bool -> a -> a -> a (?) = if' flipIf :: a -> a -> Bool -> a flipIf a b c = if c then a else b int :: (Integral a, Num b) => a -> b int = fromIntegral uncurry7 :: (a -> b -> c -> d -> e -> f -> g -> h) -> (a,b,c,d,e,f,g) -> h uncurry7 func (a,b,c,d,e,f,g) = func a b c d e f g uncurry6 :: (a -> b -> c -> d -> e -> f -> g) -> (a,b,c,d,e,f) -> g uncurry6 func (a,b,c,d,e,f) = func a b c d e f uncurry5 :: (a -> b -> c -> d -> e -> f) -> (a,b,c,d,e) -> f uncurry5 func (a,b,c,d,e) = func a b c d e uncurry4 :: (a -> b -> c -> d -> e) -> (a,b,c,d) -> e uncurry4 func (a,b,c,d) = func a b c d uncurry3 :: (a -> b -> c -> e) -> (a,b,c) -> e uncurry3 func (a,b,c) = func a b c const2 :: a -> b -> c -> a const2 = const.const const3 :: a -> b -> c -> d -> a const3 = const2.const const4 :: a -> b -> c -> d -> e -> a const4 = const3.const gsin :: (Floating a) => a -> a gsin = sine . Degrees gcos :: (Floating a) => a -> a gcos = cosine . Degrees toEuclidian :: (Floating a) => (a, a, a) -> (a, a, a) toEuclidian (r, th, ph) = ( -r * gsin th * gcos ph, r * gsin ph, r * gcos th * gcos ph ) mapT2 :: (a -> b) -> (a,a) -> (b,b) mapT2 f (a, b) = (f a, f b) mapT3 :: (a -> b) -> (a,a,a) -> (b,b,b) mapT3 f (a, b, c) = (f a, f b, f c) mapT4 :: (a -> b) -> (a,a,a,a) -> (b,b,b,b) mapT4 f (a, b, c, d) = (f a, f b, f c, f d) mapT5 :: (a -> b) -> (a,a,a,a,a) -> (b,b,b,b,b) mapT5 f (a, b, c, d, e) = (f a, f b, f c, f d, f e) mapT6 :: (a -> b) -> (a,a,a,a,a,a) -> (b,b,b,b,b,b) mapT6 f (a, b, c, d, e, _f) = (f a, f b, f c, f d, f e, f _f) mapT7 :: (a -> b) -> (a,a,a,a,a,a,a) -> (b,b,b,b,b,b,b) mapT7 f (a, b, c, d, e, _f, g) = (f a, f b, f c, f d, f e, f _f, f g) foldT2 :: (a -> b -> a) -> a -> (b,b) -> a foldT2 f ini (x,y) = ini `f` x `f` y foldT3 :: (a -> b -> a) -> a -> (b,b,b) -> a foldT3 f ini (x,y,z) = ini `f` x `f` y `f` z foldT4 :: (a -> b -> a) -> a -> (b,b,b,b) -> a foldT4 f ini (x,y,z,w) = ini `f` x `f` y `f` z `f` w foldT5 :: (a -> b -> a) -> a -> (b,b,b,b,b) -> a foldT5 f ini (x,y,z,w,v) = ini `f` x `f` y `f` z `f` w `f` v tup2Len :: (Real a,Floating b) => (a,a) -> b tup2Len = sqrt . foldT2 (+) 0 . mapT2 ((**2).toFloating) tup3Len :: (Real a,Floating b) => (a,a,a) -> b tup3Len = sqrt . foldT3 (+) 0 . mapT3 ((**2).toFloating) tup4Len :: (Real a,Floating b) => (a,a,a,a) -> b tup4Len = sqrt . foldT4 (+) 0 . mapT4 ((**2).toFloating) tup5Len :: (Real a,Floating b) => (a,a,a,a,a) -> b tup5Len = sqrt . foldT5 (+) 0 . mapT5 ((**2).toFloating) expand3 :: a -> (a,a,a) expand3 t = (t,t,t) expand4 :: a -> (a,a,a,a) expand4 t = (t,t,t,t) expand5 :: a -> (a,a,a,a,a) expand5 t = (t,t,t,t,t) expand6 :: a -> (a,a,a,a,a) expand6 t = (t,t,t,t,t) zipWithT2 :: (a -> b -> c) -> (a,a) -> (b,b) -> (c,c) zipWithT2 fu (a, b) (d, e) = (fu a d, fu b e) zipWithT3 :: (a -> b -> c) -> (a,a,a) -> (b,b,b) -> (c,c,c) zipWithT3 fu (a, b, c) (d, e, f) = (fu a d, fu b e, fu c f) zipWithT4 :: (a -> b -> c) -> (a,a,a,a) -> (b,b,b,b) -> (c,c,c,c) zipWithT4 fu (a, b, c, d) (e, f, g, h) = (fu a e, fu b f, fu c g, fu d h) zipWithT5 :: (a -> b -> c) -> (a,a,a,a,a) -> (b,b,b,b,b) -> (c,c,c,c,c) zipWithT5 fu (a, b, c, d, i) (e, f, g, h, j) = (fu a e, fu b f, fu c g, fu d h, fu i j) toFloating :: (Real a, Floating b) => a -> b toFloating = fromRational . toRational (!!%) :: [a] -> Int -> a (!!%) lst idx = lst !! (idx `mod` length lst) (++!) :: (Show a) => String -> a -> String (++!) str = (str++) . show clamp :: (Ord a) => a -> (a, a) -> a clamp var (low, high) = min (max var low) high floatVertex :: (GLfloat,GLfloat,GLfloat) -> Vertex3 GLdouble floatVertex tup = uncurry3 Vertex3 (mapT3 toFloating tup) floatVector :: (GLfloat,GLfloat,GLfloat) -> Vector3 GLdouble floatVector tup = uncurry3 Vector3 (mapT3 toFloating tup) -- Maps a function across a list, except this function -- can also be given a state variable like how foldl -- works mapWith :: (s -> a -> (b,s)) -> s -> [a] -> ([b], s) mapWith func state (x:xs) = let (x',s') = func state x in let (l,s) = mapWith func s' xs in (x':l, s) mapWith _ s [] = ([],s) {- Useful function that accepts two functions - and applies the third argument to both. Useful for - building up data flows with the same argument. Such - as: - - (bVertex3 >&> bNormal3) (0,0,1) - vs - bVertex3 (0,0,1) >> bNormal3 (0,0,1) -} (>&>) :: (Monad m) => (a -> m b) -> (a -> m c) -> a -> m c (>&>) f1 f2 a = f1 a >> f2 a {- Instance where a monad can deconstruct - when the operation has failed -} class (Monad m) => MonadHasFailure m where isFail :: m a -> Bool instance MonadHasFailure Maybe where isFail = isNothing instance MonadHasFailure [] where isFail = null instance MonadHasFailure (Either a) where isFail (Left _) = True isFail _ = False {- A way of chaining together commands such - that the first function in the chain that - returns a non-failing result is the one - that returns the result - - This is similar to the double pipe (||) operator - in imperative languages but with monads instead of - booleans. -} (>|>) :: (MonadHasFailure m) => (a -> m c) -> (a -> m c) -> a -> m c (>|>) f1 f2 a = let res = f1 a in isFail res ? f2 a $ res (>||>) :: (MonadHasFailure m) => m a -> m a -> m a (>||>) a b | isFail a = b | otherwise = a whileM_ :: (Monad m) => (a -> Bool) -> m a -> a -> m a whileM_ func routine start = do case func start of True -> routine >>= whileM_ func routine False -> return start whileM :: (Monad m) => (a -> Bool) -> m a -> a -> m [a] whileM bool routine' start' = whileM' bool routine' start' [] where whileM' func routine start lst = do case func start of True -> do next <- routine whileM' func routine next (lst ++ [start]) False -> return lst untilM_ :: (Monad m) => (a -> Bool) -> m a -> m a untilM_ func routine = do start <- routine if' (func start) (untilM_ func routine) (return start) untilM :: (Monad m) => (a -> Bool) -> m a -> m [a] untilM func' routine' = untilM' func' routine' [] where untilM' func routine lst = do start <- routine if' (func start) (untilM' func routine (lst ++ [start])) (return lst) dFold :: [a] -> b -> (a -> a -> b -> b) -> b dFold (x1:x2:xs) next func = dFold (x2:xs) (func x1 x2 next) func dFold _ next _ = next (!>>) :: a -> (a -> b) -> b (!>>) a f = a `seq` f a (!>>=) :: Monad m => m a -> (a -> m b) -> m b (!>>=) a f = a !>> flip (>>=) f {- Objective function composition. Useful to say - (drawArrays <..> numInstances) obj -} (<..>) :: (b -> a -> c) -> (a -> b) -> a -> c (<..>) f1 f2 a = f1 (f2 a) a toHex :: (Integral a,Show a) => a -> String toHex n | n == 0 = "" | otherwise = let (quot',rem') = n `divMod` 16 in toHex quot' ++ [index' !! fromIntegral rem'] where index' = "0123456789ABCDEFGHIJKlMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" average :: (Fold.Foldable a, Real c, Fractional b) => a c -> b average lst = let (sum',count) = Fold.foldl' (\(sum_,count_) x -> (sum_ + x, count_ + 1)) (0,0) lst in realToFrac sum' / count maybeDefault :: a -> Maybe a -> a maybeDefault a b = fromJust $ b >||> Just a maybeDefaultM :: (Monad m) => Maybe a -> (a -> m ()) -> m () -> m () maybeDefaultM Nothing _ a = a maybeDefaultM (Just a) b _ = b a data MonadPlusBuilder a b = MonadPlusBuilder a b plusM :: a -> MonadPlusBuilder a () plusM a = MonadPlusBuilder a () runMonadPlusBuilder :: MonadPlusBuilder a b -> a runMonadPlusBuilder (MonadPlusBuilder !a _) = a instance (MonadPlus a) => Monad (MonadPlusBuilder (a b)) where return = MonadPlusBuilder mzero MonadPlusBuilder a1 _ >> MonadPlusBuilder a2 b = MonadPlusBuilder (a1 `mplus` a2) b builder@(MonadPlusBuilder _ b) >>= f = builder >> f b fail = undefined untilM2 :: (Monad m) => (a -> m Bool) -> a -> (a -> m a) -> m a untilM2 cond ini bod = do bool <- cond ini if bool then return ini else bod ini >>= \newini -> untilM2 cond newini bod () :: (MArray a e IO, Ix i) => a i e -> i -> StateVar e () arr idx = let setter = writeArray arr idx getter = readArray arr idx in makeStateVar getter setter for :: [a] -> (a -> b) -> [b] for = flip map distribMaybe :: Maybe (a,b) -> (Maybe a, Maybe b) distribMaybe Nothing = (Nothing,Nothing) distribMaybe (Just (a,b)) = (Just a, Just b) whenM :: IO Bool -> IO () -> IO () whenM b = (>>=) b . flip when mix :: (Floating a) => a -> a -> a -> a mix a b c = a * c + b * (1 - c) fpart :: (RealFrac a) => a -> a fpart x = x - (fromIntegral (floor x::Int)) ifNaN :: (RealFloat a) => a -> a -> a ifNaN reg def = if' (isNaN reg) def reg